Improving Deep Reinforcement Learning in Minecraft with Action Advice
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Abstract (arXiv)
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypothesize that interactive machine learning IML, wherein human teachers play a direct role in training through demonstrations, critique, or action advice, may alleviate agent susceptibility to aliasing. However, interactive machine learning is only practical when the number of human interactions is limited, requiring a balance between human teacher effort and agent performance. We conduct experiments with two reinforcement learning algorithms which enable human teachers to give action advice, Feedback Arbitration and Newtonian Action Advice, under visual aliasing conditions. To assess potential cognitive load per advice type, we vary the accuracy and frequency of various human action advice techniques. Training efficiency, robustness against infrequent and inaccurate advisor input, and sensitivity to aliasing are examined.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Aug 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 5; 2024: 3.
10 papers.
- 2021AndroidEnv: A Reinforcement Learning Platform for Androidcited by 90
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligencecited by 10
- 2022Interactive Machine Learning: A State of the Art Reviewcited by 6
- 2023Swapped goal-conditioned offline reinforcement learningcited by 3
- 2023Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learningcited by 2
- 2023Revisiting Estimation Bias in Policy Gradients for Deep Reinforcement Learningcited by 1
- 2023Lateralized Learning for Multi-Class Visual Classification Taskscited by 1
- 2024Towards Goal-Oriented Agents for Evolving Problems Observed via Conversationcited by 1
- 2023Prioritized offline Goal-swapping Experience Replaycited by 0
- 2024Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsitycited by 0
- 2024Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsity10 Jun 2024
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence27 May 2024
- 2024Towards Goal-Oriented Agents for Evolving Problems Observed via Conversation11 Jan 2024
- 2023Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learning23 Dec 2023
- 2023Swapped goal-conditioned offline reinforcement learning17 Feb 2023
- 2023Prioritized offline Goal-swapping Experience Replay15 Feb 2023
- 2023Lateralized Learning for Multi-Class Visual Classification Tasks30 Jan 2023
- 2023Revisiting Estimation Bias in Policy Gradients for Deep Reinforcement Learning20 Jan 2023
- 2022Interactive Machine Learning: A State of the Art Review13 Jul 2022
- 2021AndroidEnv: A Reinforcement Learning Platform for Android27 May 2021