Learning a Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation
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Abstract (arXiv)
Implicit neural rendering, which uses signed distance function (SDF) representation with geometric priors (such as depth or surface normal), has led to impressive progress in the surface reconstruction of large-scale scenes. However, applying this method to reconstruct a room-level scene from images may miss structures in low-intensity areas or small and thin objects. We conducted experiments on three datasets to identify limitations of the original color rendering loss and priors-embedded SDF scene representation. We found that the color rendering loss results in optimization bias against low-intensity areas, causing gradient vanishing and leaving these areas unoptimized. To address this issue, we propose a feature-based color rendering loss that utilizes non-zero feature values to bring back optimization signals. Additionally, the SDF representation can be influenced by objects along a ray path, disrupting the monotonic change of SDF values when a single object is present. To counteract this, we explore using the occupancy representation, which encodes each point separately and is unaffected by objects along a querying ray. Our experimental results demonstrate that the joint forces of the feature-based rendering loss and Occ-SDF hybrid representation scheme can provide high-quality reconstruction results, especially in challenging room-level scenarios. The code would be released.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 28 of its 42 references that are in the map. First posted on arXiv 16 Mar 2023.
Builds on
28 of 42 references.
References · 28
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- 2020Convolutional Occupancy Networkscited by 760
16 more
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
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Built on by
Citing papers per year: 2023: 2; 2024: 5; 2025: 2; 2026: 1.
10 papers.
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Imagecited by 283
- 2025MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstructioncited by 15
- 2024Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interactioncited by 12
- 2024OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representationcited by 6
- 2025Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenescited by 6
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstructioncited by 4
- 2024Towards Flexible 3D Perception: Object-Centric Occupancy Completion Augments 3D Object Detectioncited by 3
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstructioncited by 0
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 2025MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction24 Mar 2025
- 2025Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes2 Jan 2025
- 2024Towards Flexible 3D Perception: Object-Centric Occupancy Completion Augments 3D Object Detection6 Dec 2024
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstruction28 Aug 2024
- 2024Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction28 Mar 2024
- 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image18 Mar 2024
- 2024OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representation18 Mar 2024
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes4 Dec 2023
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction22 Sep 2023