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Global-guided Focal Neural Radiance Field for Large-scale Scene Rendering

arXiv 2403.12839 ↗First posted 19 Mar 2024cs.CVcited by 1

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Abstract (arXiv)

Neural radiance fields~(NeRF) have recently been applied to render large-scale scenes. However, their limited model capacity typically results in blurred rendering results. Existing large-scale NeRFs primarily address this limitation by partitioning the scene into blocks, which are subsequently handled by separate sub-NeRFs. These sub-NeRFs, trained from scratch and processed independently, lead to inconsistencies in geometry and appearance across the scene. Consequently, the rendering quality fails to exhibit significant improvement despite the expansion of model capacity. In this work, we present global-guided focal neural radiance field (GF-NeRF) that achieves high-fidelity rendering of large-scale scenes. Our proposed GF-NeRF utilizes a two-stage (Global and Focal) architecture and a global-guided training strategy. The global stage obtains a continuous representation of the entire scene while the focal stage decomposes the scene into multiple blocks and further processes them with distinct sub-encoders. Leveraging this two-stage architecture, sub-encoders only need fine-tuning based on the global encoder, thus reducing training complexity in the focal stage while maintaining scene-wide consistency. Spatial information and error information from the global stage also benefit the sub-encoders to focus on crucial areas and effectively capture more details of large-scale scenes. Notably, our approach does not rely on any prior knowledge about the target scene, attributing GF-NeRF adaptable to various large-scale scene types, including street-view and aerial-view scenes. We demonstrate that our method achieves high-fidelity, natural rendering results on various types of large-scale datasets. Our project page: https://shaomq2187.github.io/GF-NeRF/

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 27 of its 32 references that are in the map. First posted on arXiv 19 Mar 2024.

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27 of 32 references.

References · 27

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  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
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15 more
  1. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  2. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  3. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  4. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  5. 2021Urban Radiance Fieldscited by 263
  6. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
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  9. 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
  10. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  11. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 117
  12. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
  13. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
  14. 2020SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Drivingcited by 68
  15. 2023SCALAR-NeRF: SCAlable LARge-scale Neural Radiance Fields for Scene Reconstructioncited by 4

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