mlsanityData to 14 Oct 2026

VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation

arXiv 2511.12030 ↗First posted 15 Nov 2025cs.CVcited by 0

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Abstract (arXiv)

Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 15 Nov 2025.

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31 of 45 references.

References · 31

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  3. 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
  4. 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
  5. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  6. 2023Reconstructing Hands in 3D with Transformerscited by 306
  7. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
  8. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  9. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
  10. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  11. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 96
  12. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
19 more
  1. 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
  2. 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstructioncited by 59
  3. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 58
  4. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  5. 2023gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstructioncited by 50
  6. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  7. 2020Use the Force, Luke! Learning to Predict Physical Forces by Simulating Effectscited by 40
  8. 2024A Simple Baseline for Efficient Hand Mesh Reconstructioncited by 27
  9. 2022Interacting Hand-Object Pose Estimation via Dense Mutual Attentioncited by 22
  10. 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
  11. 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 19
  12. 2024HOISDF: Constraining 3D Hand-Object Pose Estimation with Global Signed Distance Fieldscited by 14
  13. 20233D Reconstruction of Objects in Hands without Real World 3D Supervisioncited by 12
  14. 2023MOHO: Learning Single-view Hand-held Object Reconstruction with Multi-view Occlusion-Aware Supervisioncited by 12
  15. 2023Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Imagescited by 10
  16. 2024MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraintscited by 9
  17. 2024HOIST-Former: Hand-held Objects Identification, Segmentation, and Tracking in the Wildcited by 9
  18. 2023DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulationcited by 8
  19. 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6

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