mlsanityData to 14 Oct 2026

SPLite Hand: Sparsity-Aware Lightweight 3D Hand Pose Estimation

arXiv 2510.16396 ↗First posted 18 Oct 2025cs.CV cs.AIcited by 0

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Abstract (arXiv)

With the increasing ubiquity of AR/VR devices, the deployment of deep learning models on edge devices has become a critical challenge. These devices require real-time inference, low power consumption, and minimal latency. Many framework designers face the conundrum of balancing efficiency and performance. We design a light framework that adopts an encoder-decoder architecture and introduces several key contributions aimed at improving both efficiency and accuracy. We apply sparse convolution on a ResNet-18 backbone to exploit the inherent sparsity in hand pose images, achieving a 42% end-to-end efficiency improvement. Moreover, we propose our SPLite decoder. This new architecture significantly boosts the decoding process's frame rate by 3.1x on the Raspberry Pi 5, while maintaining accuracy on par. To further optimize performance, we apply quantization-aware training, reducing memory usage while preserving accuracy (PA-MPJPE increases only marginally from 9.0 mm to 9.1 mm on FreiHAND). Overall, our system achieves a 2.98x speed-up on a Raspberry Pi 5 CPU (BCM2712 quad-core Arm A76 processor). Our method is also evaluated on compound benchmark datasets, demonstrating comparable accuracy to state-of-the-art approaches while significantly enhancing computational efficiency.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 18 Oct 2025.

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36 of 48 references.

References · 36

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24 more
  1. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  2. 2019Low-bit Quantization of Neural Networks for Efficient Inferencecited by 193
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  4. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 163
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  1. 2023Denoising Diffusion for 3D Hand Pose Estimation from Images
  2. 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Hands
  3. 2024HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions
  4. 2023HandMIM: Pose-Aware Self-Supervised Learning for 3D Hand Mesh Estimation
  5. 2026Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillation
  6. 2026HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
  7. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
  8. 2025DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactions