What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a framework that trains an LLM as an explicit, language-based world model. Instead of representing the environment in latent vectors, WiA-LLM uses natural language to simulate how the game state evolves over time in response to candidate actions, and provides textual justifications for these predicted outcomes. WiA-LLM is trained in two stages: supervised fine-tuning on human-like reasoning traces, followed by reinforcement learning with outcome-based rewards based on the alignment between predicted and actual future states. In the Honor of Kings (HoK) environment, WiA-LLM attains 74.2% accuracy (27%uparrow vs. base model) in forecasting game-state changes. In addition, WiA-LLM demonstrate strategic behavior more closely aligned with expert players than purely reactive LLMs, indicating enhanced foresight and expert-like decision-making.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 30 of its 43 references that are in the map. First posted on arXiv 5 Sep 2025.
Builds on
30 of 43 references.
Closest ancestors · 2
Same direction, newest first
- 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models29 Aug
- 2025CodeI/O: Condensing Reasoning Patterns via Code Input-Output Prediction11 Feb
Other references · 28
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16 more
- 2023C-Eval: A Multi-Level Multi-Discipline Chinese Evaluation Suite for Foundation Modelscited by 694
- 2023Time-LLM: Time Series Forecasting by Reprogramming Large Language Modelscited by 680
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Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
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- 2024Large Language Models as Agents in Two-Player Games
- 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations
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- 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playing
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