mlsanityData to 14 Oct 2026

PokeRL: Reinforcement Learning for Pokemon Red

arXiv 2604.10812 ↗First posted 12 Apr 2026cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Pokemon Red is a long-horizon JRPG with sparse rewards, partial observability, and quirky control mechanics that make it a challenging benchmark for reinforcement learning. While recent work has shown that PPO agents can clear the first two gyms using heavy reward shaping and engineered observations, training remains brittle in practice, with agents often degenerating into action loops, menu spam, or unproductive wandering. In this paper, we present PokeRL, a modular system that trains deep reinforcement learning agents to complete early game tasks in Pokemon Red, including exiting the player's house, exploring Pallet Town to reach tall grass, and winning the first rival battle. Our main contributions are a loop-aware environment wrapper around the PyBoy emulator with map masking, a multi-layer anti-loop and anti-spam mechanism, and a dense hierarchical reward design. We argue that practical systems like PokeRL, which explicitly model failure modes such as loops and spam, are a necessary intermediate step between toy benchmarks and full Pokemon League champion agents. Code is available at https://github.com/reddheeraj/PokemonRL

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 5 of its 8 references that are in the map. First posted on arXiv 12 Apr 2026.

Builds on

5 of 8 references.

References · 5

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2024Reinforcement learningcited by 247
  3. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 212
  4. 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Modelscited by 26
  5. 2026The PokeAgent Challenge: Competitive and Long-Context Learning at Scalecited by 10

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  1. 2025Pokemon Red via Reinforcement Learning
  2. 2025Pok'eAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon Red
  3. 2026Automatic Generation of High-Performance RL Environments
  4. 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
  5. 2026PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games
  6. 2026BluffJAX: Adversarial Imperfect Information Games in JAX
  7. 2025Gym4ReaL: A Suite for Benchmarking Real-World Reinforcement Learning
  8. 2026From Imitation to Interaction: Mastering Game of Schnapsen with Shallow Reinforcement Learning