mlsanityData to 7 Oct 2026

Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Go

arXiv 2601.16447 ↗First posted 23 Jan 2026cs.CLcited by 1

On the map: LLM reasoning → Reasoning for agents, planning and code

Abstract (arXiv)

Large language models (LLMs) have demonstrated exceptional performance in reasoning tasks such as mathematics and coding, matching or surpassing human capabilities. However, these impressive reasoning abilities face significant challenges in specialized domains. Taking Go as an example, although AlphaGo has established the high performance ceiling of AI systems in Go, mainstream LLMs still struggle to reach even beginner-level proficiency, let alone perform natural language reasoning. This performance gap between general-purpose LLMs and domain experts is significantly limiting the application of LLMs on a wider range of domain-specific tasks. In this work, we aim to bridge the divide between LLMs' general reasoning capabilities and expert knowledge in domain-specific tasks. We perform mixed fine-tuning with structured Go expertise and general long Chain-of-Thought (CoT) reasoning data as a cold start, followed by reinforcement learning to integrate expert knowledge in Go with general reasoning capabilities. Through this methodology, we present LoGos, a powerful LLM that not only maintains outstanding general reasoning abilities, but also conducts Go gameplay in natural language, demonstrating effective strategic reasoning and accurate next-move prediction. LoGos achieves performance comparable to human professional players, substantially surpassing all existing LLMs. Through this work, we aim to contribute insights on applying general LLM reasoning capabilities to specialized domains. We will release the first large-scale Go dataset for LLM training, the first LLM Go evaluation benchmark, and the first general LLM that reaches human professional-level performance in Go at: https://github.com/Entarochuan/LoGos.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 24 of its 37 references that are in the map. First posted on arXiv 23 Jan 2026.

Builds on

24 of 37 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025OpenCodeReasoning: Advancing Data Distillation for Competitive Coding2 Apr
  2. 2025Fin-R1: A Large Language Model for Financial Reasoning through Reinforcement Learning20 Mar
  3. 2024OpenAI o1 System Card21 Dec
  4. 2024Mastering Board Games by External and Internal Planning with Language Models2 Dec
  5. 2024Explore the Reasoning Capability of LLMs in the Chess Testbed11 Nov
  6. 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code12 Mar

Other references · 18

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
  2. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,146
  3. 2021Measuring Mathematical Problem Solving With the MATH Datasetcited by 5,203
  4. 2024Qwen2.5 Technical Reportcited by 4,713
  5. 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 1,980
  6. 2024DeepSeek-Prover: Advancing Theorem Proving in LLMs through Large-Scale Synthetic Datacited by 225
  7. 2025BIG-Bench Extra Hardcited by 123
  8. 2023MindAgent: Emergent Gaming Interactioncited by 87
  9. 2024KOR-Bench: Benchmarking Language Models on Knowledge-Orthogonal Reasoning Taskscited by 67
  10. 2019Accelerating Self-Play Learning in Gocited by 60
  11. 20251.4 Million Open-Source Distilled Reasoning Dataset to Empower Large Language Model Trainingcited by 49
  12. 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Modelscited by 25
6 more
  1. 2025INTELLECT-2: A Reasoning Model Trained Through Globally Decentralized Reinforcement Learningcited by 24
  2. 2024S-Agents: Self-organizing Agents in Open-ended Environmentscited by 22
  3. 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20
  4. 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language modelscited by 18
  5. 2025Complete Chess Games Enable LLM Become A Chess Mastercited by 16
  6. 2024Large Language Models as Minecraft Agentscited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025From General Reasoning to Domain Expertise: Uncovering the Limits of Generalization in Large Language Models
  2. 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playing
  3. 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making
  4. 2025Large Language Models Think Too Fast To Explore Effectively
  5. 2025A Survey of Reinforcement Learning for Large Reasoning Models
  6. 2025Empowering LLMs in Decision Games through Algorithmic Data Synthesis
  7. 2025Revisiting Reinforcement Learning for LLM Reasoning from A Cross-Domain Perspective
  8. 2025LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess