mlsanityData to 14 Oct 2026

LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generation

arXiv 2601.04516 ↗First posted 8 Jan 2026cs.CLcited by 1

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture design, such as role assignment and workflow orchestration. In contrast, this paper targets the interaction process itself, aiming to improve agents' communication efficiency by helping them convey their intended meaning more effectively through language. To this end, we propose LinguaGame, a linguistically-grounded game-theoretic paradigm for multi-agent dialogue generation. Our approach models dialogue as a signalling game over communicative intents and strategies, solved with a training-free equilibrium approximation algorithm for inference-time decision adjustment. Unlike prior game-theoretic MASs, whose game designs are often tightly coupled with task-specific objectives, our framework relies on linguistically informed reasoning with minimal task-specific coupling. Specifically, it treats dialogue as intentional and strategic communication, requiring agents to infer what others aim to achieve (intents) and how they pursue those goals (strategies). We evaluate our framework in simulated courtroom proceedings and debates, with human expert assessments showing significant gains in communication efficiency.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 11 of its 34 references that are in the map. First posted on arXiv 8 Jan 2026.

Builds on

11 of 34 references.

References · 11

  1. 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,395
  2. 2025Multi-Agent Collaboration via Evolving Orchestrationcited by 108
  3. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  4. 2024Self-playing Adversarial Language Game Enhances LLM Reasoningcited by 83
  5. 2017Colors in Context: A Pragmatic Neural Model for Grounded Language Understandingcited by 57
  6. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  7. 2024AgentCourt: Simulating Court with Adversarial Evolvable Lawyer Agentscited by 37
  8. 2023The Consensus Game: Language Model Generation via Equilibrium Searchcited by 36
  9. 2025Multi-Agent Simulator Drives Language Models for Legal Intensive Interactioncited by 22
  10. 2023Contingency Games for Multi-Agent Interactioncited by 12
  11. 2024Generative AI for Game Theory-based Mobile Networkingcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

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  1. 2025Grounding Natural Language for Multi-agent Decision-Making with Multi-agentic LLMs
  2. 2024A Survey on Large Language Model-Based Game Agents
  3. 2026GameTalk: Training LLMs for Strategic Conversation
  4. 2025A Desideratum for Conversational Agents: Capabilities, Challenges, and Future Directions
  5. 2026Game-Theoretic Lens on LLM-based Multi-Agent Systems
  6. 2024clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents
  7. 2024Large Language Model based Multi-Agents: A Survey of Progress and Challenges
  8. 2023Strategic Reasoning with Language Models