Game of Thought: Robust Information Seeking with Large Language Models Using Game Theory
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical capability. Existing approaches to enhancing this ability often rely on simplifying assumptions that degrade textitworst-case performance. This is an issue with serious implications in high-stakes applications. In this work, we use the game of Twenty Questions to evaluate the information-seeking ability of LLMs. We introduce and formalize its adversarial counterpart, the Strategic Language Search (SLS) problem along with its variants as a two-player zero-sum extensive form game. We propose Game of Thought (GoT), a framework that applies game-theoretic techniques to approximate a Nash equilibrium (NE) strategy for the restricted variant of the game. Empirical results demonstrate that our approach consistently improves worst-case performance compared to (1) direct prompting-based methods and (2) heuristic-guided search methods across all tested settings.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 21 of its 46 references that are in the map. First posted on arXiv 2 Feb 2026.
Builds on
21 of 46 references.
References · 21
- 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,944
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
- 2024Qwen2.5 Technical Reportcited by 4,942
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2024MediQ: Question-Asking LLMs and a Benchmark for Reliable Interactive Clinical Reasoningcited by 154
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- 2024CoD, Towards an Interpretable Medical Agent using Chain of Diagnosiscited by 43
- 2024Bayesian Preference Elicitation with Language Modelscited by 34
9 more
- 2013Solving Imperfect Information Games Using Decompositioncited by 29
- 2023Active Preference Inference using Language Models and Probabilistic Reasoningcited by 29
- 2024Steering Language Models with Game-Theoretic Solverscited by 28
- 2023Probing the Multi-turn Planning Capabilities of LLMs via 20 Question Gamescited by 24
- 2025BED-LLM: Intelligent Information Gathering with LLMs and Bayesian Experimental Designcited by 24
- 2021End-to-End Learning of Flowchart Grounded Task-Oriented Dialogscited by 20
- 2024Loose LIPS Sink Ships: Asking Questions in Battleship with Language-Informed Program Samplingcited by 12
- 2024Language-based game theory in the age of artificial intelligencecited by 10
- 2024LiteEFG: An Efficient Python Library for Solving Extensive-form Gamescited by 3
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Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026Do Reasoning Models Ask Better Questions? A Formal Information-Theoretic Analysis on Multi-Turn LLM Games
- 2026Choosing LLMs for Strategic Agent Interactions
- 2026GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models
- 2024Are Large Language Models Strategic Decision Makers? A Study of Performance and Bias in Two-Player Non-Zero-Sum Games
- 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making
- 2024Large Model Strategic Thinking, Small Model Efficiency: Transferring Theory of Mind in Large Language Models
- 2024Can Large Language Models Play Games? A Case Study of A Self-Play Approach
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf