On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning
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Abstract (arXiv)
The creation and destruction of agents in cooperative multi-agent reinforcement learning (MARL) is a critically under-explored area of research. Current MARL algorithms often assume that the number of agents within a group remains fixed throughout an experiment. However, in many practical problems, an agent may terminate before their teammates. This early termination issue presents a challenge: the terminated agent must learn from the group's success or failure which occurs beyond its own existence. We refer to propagating value from rewards earned by remaining teammates to terminated agents as the Posthumous Credit Assignment problem. Current MARL methods handle this problem by placing these agents in an absorbing state until the entire group of agents reaches a termination condition. Although absorbing states enable existing algorithms and APIs to handle terminated agents without modification, practical training efficiency and resource use problems exist. In this work, we first demonstrate that sample complexity increases with the quantity of absorbing states in a toy supervised learning task for a fully connected network, while attention is more robust to variable size input. Then, we present a novel architecture for an existing state-of-the-art MARL algorithm which uses attention instead of a fully connected layer with absorbing states. Finally, we demonstrate that this novel architecture significantly outperforms the standard architecture on tasks in which agents are created or destroyed within episodes as well as standard multi-agent coordination tasks.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 20 of its 30 references that are in the map. First posted on arXiv 10 Nov 2021.
Builds on
20 of 30 references.
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8 more
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Citing papers per year: 2022: 2; 2023: 4; 2024: 1; 2025: 3.
10 papers.
- 2023Swarm Reinforcement Learning For Adaptive Mesh Refinementcited by 16
- 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
- 2022Multi-Agent Reinforcement Learning for Adaptive Mesh Refinementcited by 5
- 2022Learning to Coordinate for a Worker-Station Multi-robot System in Planar Coverage Taskscited by 3
- 2025Focusing Influence Mechanism for Multi-Agent Reinforcement Learningcited by 2
- 2024Multi-agent transformer-accelerated RL for satisfaction of STL specificationscited by 1
- 2025Abstracting Geo-specific Terrains to Scale Up Reinforcement Learningcited by 1
- 2025Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learningcited by 1
- 2023Cooperation Dynamics in Multi-Agent Systems: Exploring Game-Theoretic Scenarios with Mean-Field Equilibriacited by 0
- 2023Replication of Multi-agent Reinforcement Learning for the "Hide and Seek" Problemcited by 0
- 2025Focusing Influence Mechanism for Multi-Agent Reinforcement Learning24 Jun 2025
- 2025Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning30 Apr 2025
- 2025Abstracting Geo-specific Terrains to Scale Up Reinforcement Learning25 Mar 2025
- 2024Multi-agent transformer-accelerated RL for satisfaction of STL specifications23 Mar 2024
- 2023Replication of Multi-agent Reinforcement Learning for the "Hide and Seek" Problem9 Oct 2023
- 2023Cooperation Dynamics in Multi-Agent Systems: Exploring Game-Theoretic Scenarios with Mean-Field Equilibria28 Sep 2023
- 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games4 Jul 2023
- 2023Swarm Reinforcement Learning For Adaptive Mesh Refinement3 Apr 2023
- 2022Multi-Agent Reinforcement Learning for Adaptive Mesh Refinement2 Nov 2022
- 2022Learning to Coordinate for a Worker-Station Multi-robot System in Planar Coverage Tasks5 Aug 2022