Humans as Light Bulbs: 3D Human Reconstruction from Thermal Reflection
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Abstract (arXiv)
The relatively hot temperature of the human body causes people to turn into long-wave infrared light sources. Since this emitted light has a larger wavelength than visible light, many surfaces in typical scenes act as infrared mirrors with strong specular reflections. We exploit the thermal reflections of a person onto objects in order to locate their position and reconstruct their pose, even if they are not visible to a normal camera. We propose an analysis-by-synthesis framework that jointly models the objects, people, and their thermal reflections, which allows us to combine generative models with differentiable rendering of reflections. Quantitative and qualitative experiments show our approach works in highly challenging cases, such as with curved mirrors or when the person is completely unseen by a normal camera.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 52 of its 84 references that are in the map. First posted on arXiv 2 May 2023.
Builds on
52 of 84 references.
References · 52
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38 more
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2023: 3; 2024: 6; 2025: 0; 2026: 1.
10 papers.
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024pix2gestalt: Amodal Segmentation by Synthesizing Wholescited by 70
- 2023Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shapecited by 29
- 2024Differentiable Robot Renderingcited by 21
- 2024ThermalNeRF: Thermal Radiance Fieldscited by 13
- 2023Seeing the World through Your Eyescited by 5
- 2024Amodal Depth Anything: Amodal Depth Estimation in the Wildcited by 5
- 2024ThermoHands: A Benchmark for 3D Hand Pose Estimation from Egocentric Thermal Imagescited by 4
- 2026DarkVGGT: Seeing Through Darkness Using Thermal Geometrycited by 0
- 2026DarkVGGT: Seeing Through Darkness Using Thermal Geometry9 Jun 2026
- 2024Amodal Depth Anything: Amodal Depth Estimation in the Wild3 Dec 2024
- 2024Differentiable Robot Rendering17 Oct 2024
- 2024ThermalNeRF: Thermal Radiance Fields22 Jul 2024
- 2024ThermoHands: A Benchmark for 3D Hand Pose Estimation from Egocentric Thermal Images14 Mar 2024
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering15 Feb 2024
- 2024pix2gestalt: Amodal Segmentation by Synthesizing Wholes25 Jan 2024
- 2023Objaverse-XL: A Universe of 10M+ 3D Objects11 Jul 2023
- 2023Seeing the World through Your Eyes15 Jun 2023
- 2023Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape24 May 2023