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Space-Time Representation of People Based on 3D Skeletal Data: A Review

arXiv 1601.01006 ↗First posted 5 Jan 2016cs.CVcited by 24

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Abstract (arXiv)

Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the information sources, these representations can be broadly categorized into two groups based on RGB-D information or 3D skeleton data. Recently, skeleton-based human representations have been intensively studied and kept attracting an increasing attention, due to their robustness to variations of viewpoint, human body scale and motion speed as well as the realtime, online performance. This paper presents a comprehensive survey of existing space-time representations of people based on 3D skeletal data, and provides an informative categorization and analysis of these methods from the perspectives, including information modality, representation encoding, structure and transition, and feature engineering. We also provide a brief overview of skeleton acquisition devices and construction methods, enlist a number of public benchmark datasets with skeleton data, and discuss potential future research directions.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Jan 2016.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 6; 2023: 3; 2024: 7; 2025: 2; 2026: 1.

24 papers.

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  1. 2021ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematicscited by 17
  2. 2021Action2video: Generating Videos of Human 3D Actionscited by 15
  3. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  4. 2023TranSG: Transformer-Based Skeleton Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identificationcited by 14
  5. 2023Humans as Light Bulbs: 3D Human Reconstruction from Thermal Reflectioncited by 10
  6. 2023Hierarchical Skeleton Meta-Prototype Contrastive Learning with Hard Skeleton Mining for Unsupervised Person Re-Identificationcited by 9
  7. 2021SM-SGE: A Self-Supervised Multi-Scale Skeleton Graph Encoding Framework for Person Re-Identificationcited by 8
  8. 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
  9. 2021Multi-Level Graph Encoding with Structural-Collaborative Relation Learning for Skeleton-Based Person Re-Identificationcited by 7
  10. 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Surveycited by 7
  11. 2022SimMC: Simple Masked Contrastive Learning of Skeleton Representations for Unsupervised Person Re-Identificationcited by 6
  12. 2022Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognitioncited by 4
12 more
  1. 2021Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 2
  2. 2022Skeleton Prototype Contrastive Learning with Multi-Level Graph Relation Modeling for Unsupervised Person Re-Identificationcited by 2
  3. 2025Motion Diffusion Autoencoders: Enabling Attribute Manipulation in Human Motion Demonstrated on Karate Techniquescited by 2
  4. 2024Motif Guided Graph Transformer with Combinatorial Skeleton Prototype Learning for Skeleton-Based Person Re-Identificationcited by 1
  5. 2022Real-Time Online Skeleton Extraction and Gesture Recognition on Peppercited by 0
  6. 2024A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospectscited by 0
  7. 2024Active Generation Network of Human Skeleton for Action Recognitioncited by 0
  8. 2024Evaluation Framework for Feedback Generation Methods in Skeletal Movement Assessmentcited by 0
  9. 2024ProGraph: Temporally-alignable Probability Guided Graph Topological Modeling for 3D Human Reconstructioncited by 0
  10. 2024Monkey Transfer Learning Can Improve Human Pose Estimationcited by 0
  11. 2025Towards Skeletal and Signer Noise Reduction in Sign Language Production via Quaternion-Based Pose Encoding and Contrastive Learningcited by 0
  12. 2026A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercisescited by 0