mlsanityData to 13 Oct 2026

MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields

arXiv 2410.11394 ↗First posted 15 Oct 2024cs.CVcited by 6

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Abstract (arXiv)

Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering. However, with sparse input views, the lack of multi-view consistency constraints results in poorly initialized Gaussians and unreliable heuristics for optimization, leading to suboptimal performance. Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images. Additionally, they rely on dense initialization, which limits the efficiency of scene representation. To overcome these challenges, we propose a view synthesis framework based on 3D Gaussian Splatting, named MCGS, enabling photorealistic scene reconstruction from sparse views. The key innovations of MCGS in enhancing multi-view consistency are as follows: i) We leverage matching priors from a sparse matcher to initialize Gaussians primarily on textured regions, while low-texture areas are populated with randomly distributed Gaussians. This yields a compact yet sufficient set of initial Gaussians. ii) We propose a multi-view consistency-guided progressive pruning strategy to dynamically eliminate inconsistent Gaussians. This approach confines their optimization to a consistency-constrained space, which ensures robust and coherent scene reconstruction. These strategies enhance robustness to sparse views, accelerate rendering, and reduce memory consumption, making MCGS a practical framework for 3D Gaussian Splatting.

Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 15 Oct 2024.

Builds on

44 of 54 references.

References · 44

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,857
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
  6. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,581
  7. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,539
  8. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,439
  9. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 738
  10. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 733
  11. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 700
  12. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 673
32 more
  1. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 663
  3. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  4. 2023LightGlue: Local Feature Matching at Light Speedcited by 588
  5. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 557
  6. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 521
  7. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  8. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  9. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
  10. 2023RoMa: Robust Dense Feature Matchingcited by 296
  11. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  12. 20223D Neural Field Generation using Triplane Diffusioncited by 274
  13. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  14. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  15. 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 240
  16. 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
  17. 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 191
  18. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  19. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
  20. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 176
  21. 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
  22. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  23. 2022Vision Transformer for NeRF-Based View Synthesis from a Single Input Imagecited by 104
  24. 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 86
  25. 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
  26. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  27. 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
  28. 2023MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputscited by 40
  29. 2023VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputscited by 16
  30. 2023CorresNeRF: Image Correspondence Priors for Neural Radiance Fieldscited by 15
  31. 2024Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfacescited by 12
  32. 2024Spatial Annealing for Efficient Few-shot Neural Renderingcited by 2

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 2; 2026: 4.

6 papers.