NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM
Not on the map. Why?
Abstract (arXiv)
Neural field-based 3D representations have recently been adopted in many areas including SLAM systems. Current neural SLAM or online mapping systems lead to impressive results in the presence of simple captures, but they rely on a world-centric map representation as only a single neural field model is used. To define such a world-centric representation, accurate and static prior information about the scene, such as its boundaries and initial camera poses, are required. However, in real-time and on-the-fly scene capture applications, this prior knowledge cannot be assumed as fixed or static, since it dynamically changes and it is subject to significant updates based on run-time observations. Particularly in the context of large-scale mapping, significant camera pose drift is inevitable, necessitating the correction via loop closure. To overcome this limitation, we propose NEWTON, a view-centric mapping method that dynamically constructs neural fields based on run-time observation. In contrast to prior works, our method enables camera pose updates using loop closures and scene boundary updates by representing the scene with multiple neural fields, where each is defined in a local coordinate system of a selected keyframe. The experimental results demonstrate the superior performance of our method over existing world-centric neural field-based SLAM systems, in particular for large-scale scenes subject to camera pose updates.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 23 Mar 2023.
Builds on
29 of 40 references.
References · 29
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
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- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
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- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
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17 more
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
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- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
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Citing papers per year: 2023: 1; 2024: 12; 2025: 3; 2026: 1.
17 papers.
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- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAMcited by 36
- 2024Neural Radiance Field in Autonomous Driving: A Surveycited by 19
- 2024MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstructioncited by 18
- 2024MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAMcited by 12
- 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenescited by 11
- 2023NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fieldscited by 10
- 2024Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mappingcited by 6
- 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAMcited by 6
5 more
- 2024Monocular Gaussian SLAM with Language Extended Loop Closurecited by 4
- 2024Neural Graph Map: Dense Mapping with Efficient Loop Closure Integrationcited by 3
- 2025Deblur Gaussian Splatting SLAMcited by 2
- 2025ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAMcited by 0
- 2026HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understandingcited by 0
- 2026HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understanding29 Sep 2026
- 2025ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM21 Sep 2025
- 2025Deblur Gaussian Splatting SLAM16 Mar 2025
- 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes14 Jan 2025
- 2024MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM25 Nov 2024
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splats19 Aug 2024
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians26 May 2024
- 2024Monocular Gaussian SLAM with Language Extended Loop Closure22 May 2024
- 2024Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration6 May 2024
- 2024Neural Radiance Field in Autonomous Driving: A Survey22 Apr 2024
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM28 Mar 2024
- 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM28 Mar 2024
5 more
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey20 Feb 2024
- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closures14 Feb 2024
- 2024MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction6 Feb 2024
- 2024Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping6 Jan 2024
- 2023NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fields20 Dec 2023
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAMcited by 36
- 2024Neural Radiance Field in Autonomous Driving: A Surveycited by 19
- 2024MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstructioncited by 18
- 2024MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAMcited by 12
- 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenescited by 11
- 2023NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fieldscited by 10
- 2024Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mappingcited by 6
- 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAMcited by 6
12 most cited of 17 All 17 (JSON)
- 2026HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understanding29 Sep 2026
- 2025ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM21 Sep 2025
- 2025Deblur Gaussian Splatting SLAM16 Mar 2025
- 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes14 Jan 2025
- 2024MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM25 Nov 2024
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splats19 Aug 2024
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians26 May 2024
- 2024Monocular Gaussian SLAM with Language Extended Loop Closure22 May 2024
- 2024Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration6 May 2024
- 2024Neural Radiance Field in Autonomous Driving: A Survey22 Apr 2024
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM28 Mar 2024
- 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM28 Mar 2024
12 newest of 17 All 17 (JSON)