mlsanityData to 14 Oct 2026

Monocular Gaussian SLAM with Language Extended Loop Closure

arXiv 2405.13748 ↗First posted 22 May 2024cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

Recently,3DGaussianSplattinghasshowngreatpotentialin visual Simultaneous Localization And Mapping (SLAM). Existing methods have achieved encouraging results on RGB-D SLAM, but studies of the monocular case are still scarce. Moreover, they also fail to correct drift errors due to the lack of loop closure and global optimization. In this paper, we present MG-SLAM, a monocular Gaussian SLAM with a language-extended loop closure module capable of performing drift-corrected tracking and high-fidelity reconstruction while achieving a high-level understanding of the environment. Our key idea is to represent the global map as 3D Gaussian and use it to guide the estimation of the scene geometry, thus mitigating the efforts of missing depth information. Further, an additional language-extended loop closure module which is based on CLIP feature is designed to continually perform global optimization to correct drift errors accumulated as the system runs. Our system shows promising results on multiple challenging datasets in both tracking and mapping and even surpasses some existing RGB-D methods.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 30 of its 46 references that are in the map. First posted on arXiv 22 May 2024.

Builds on

30 of 46 references.

References · 30

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  4. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 988
  5. 2015NetVLAD: CNN architecture for weakly supervised place recognitioncited by 941
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  7. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  8. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  9. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  10. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
18 more
  1. 2023Gaussian Splatting SLAMcited by 415
  2. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  3. 2021Patch-NetVLAD: Multi-Scale Fusion of Locally-Global Descriptors for Place Recognitioncited by 238
  4. 2022Deep Patch Visual Odometrycited by 190
  5. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  6. 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
  7. 2023AnyLoc: Towards Universal Visual Place Recognitioncited by 163
  8. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  9. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  10. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  11. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  12. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  13. 2018DeepTAM: Deep Tracking and Mappingcited by 87
  14. 2021Where is your place, Visual Place Recognition?cited by 82
  15. 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
  16. 2023Dense RGB SLAM with Neural Implicit Mapscited by 42
  17. 2023NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAMcited by 17
  18. 2023Language-EXtended Indoor SLAM (LEXIS): A Versatile System for Real-time Visual Scene Understandingcited by 15

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 1.

4 papers.