Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping
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Abstract (arXiv)
In this paper, we introduce Hi-Map, a novel monocular dense mapping approach based on Neural Radiance Field (NeRF). Hi-Map is exceptional in its capacity to achieve efficient and high-fidelity mapping using only posed RGB inputs. Our method eliminates the need for external depth priors derived from e.g., a depth estimation model. Our key idea is to represent the scene as a hierarchical feature grid that encodes the radiance and then factorizes it into feature planes and vectors. As such, the scene representation becomes simpler and more generalizable for fast and smooth convergence on new observations. This allows for efficient computation while alleviating noise patterns by reducing the complexity of the scene representation. Buttressed by the hierarchical factorized representation, we leverage the Sign Distance Field (SDF) as a proxy of rendering for inferring the volume density, demonstrating high mapping fidelity. Moreover, we introduce a dual-path encoding strategy to strengthen the photometric cues and further boost the mapping quality, especially for the distant and textureless regions. Extensive experiments demonstrate our method's superiority in geometric and textural accuracy over the state-of-the-art NeRF-based monocular mapping methods.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 25 of its 43 references that are in the map. First posted on arXiv 6 Jan 2024.
Builds on
25 of 43 references.
References · 25
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2021Neural RGB-D Surface Reconstructioncited by 312
- 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
13 more
- 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
- 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
- 2022SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representationscited by 44
- 2023Dense RGB SLAM with Neural Implicit Mapscited by 42
- 2023NeRF-LOAM: Neural Implicit Representation for Large-Scale Incremental LiDAR Odometry and Mappingcited by 41
- 2023CP-SLAM: Collaborative Neural Point-based SLAM Systemcited by 32
- 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fieldscited by 31
- 2023Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensorcited by 30
- 2023MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstructioncited by 24
- 2023H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representationcited by 23
- 2019Real-time Scalable Dense Surfel Mappingcited by 19
- 2023NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAMcited by 17
- 2017Robust Keyframe-based Dense SLAM with an RGB-D Cameracited by 4
Built on by
Citing papers per year: 2024: 5; 2025: 1.
6 papers.
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 64
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAMcited by 36
- 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAMcited by 6
- 2025ResearchPulse: Building Method-Experiment Chains through Multi-Document Scientific Inferencecited by 2
- 2024Look Ma, No Ground Truth! Ground-Truth-Free Tuning of Structure from Motion and Visual SLAMcited by 1
- 2025ResearchPulse: Building Method-Experiment Chains through Multi-Document Scientific Inference3 Sep 2025
- 2024Look Ma, No Ground Truth! Ground-Truth-Free Tuning of Structure from Motion and Visual SLAM2 Dec 2024
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians26 May 2024
- 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM28 Mar 2024
- 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM28 Mar 2024
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey20 Feb 2024