Differentiable Rendering with Reparameterized Volume Sampling
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Abstract (arXiv)
In view synthesis, a neural radiance field approximates underlying density and radiance fields based on a sparse set of scene pictures. To generate a pixel of a novel view, it marches a ray through the pixel and computes a weighted sum of radiance emitted from a dense set of ray points. This rendering algorithm is fully differentiable and facilitates gradient-based optimization of the fields. However, in practice, only a tiny opaque portion of the ray contributes most of the radiance to the sum. We propose a simple end-to-end differentiable sampling algorithm based on inverse transform sampling. It generates samples according to the probability distribution induced by the density field and picks non-transparent points on the ray. We utilize the algorithm in two ways. First, we propose a novel rendering approach based on Monte Carlo estimates. This approach allows for evaluating and optimizing a neural radiance field with just a few radiance field calls per ray. Second, we use the sampling algorithm to modify the hierarchical scheme proposed in the original NeRF work. We show that our modification improves reconstruction quality of hierarchical models, at the same time simplifying the training procedure by removing the need for auxiliary proposal network losses.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 28 of its 54 references that are in the map. First posted on arXiv 21 Feb 2023.
Builds on
28 of 54 references.
References · 28
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16 more
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Built on by
Citing papers per year: 2023: 2; 2024: 1.
3 papers.
- 2023L0-Sampler: An L0 Model Guided Volume Sampling for NeRFcited by 4
- 2023MARF: The Medial Atom Ray Field Object Representationcited by 2
- 2024Evolutive Rendering Modelscited by 0
- 2024Evolutive Rendering Models27 May 2024
- 2023L0-Sampler: An L0 Model Guided Volume Sampling for NeRF13 Nov 2023
- 2023MARF: The Medial Atom Ray Field Object Representation30 Jun 2023