mlsanityData to 7 Oct 2026

Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning

arXiv 1811.01458 ↗First posted 4 Nov 2018cs.MA cs.AI cs.LGcited by 67

Not on the map. Why?

Abstract (arXiv)

When observing the actions of others, humans make inferences about why they acted as they did, and what this implies about the world; humans also use the fact that their actions will be interpreted in this manner, allowing them to act informatively and thereby communicate efficiently with others. Although learning algorithms have recently achieved superhuman performance in a number of two-player, zero-sum games, scalable multi-agent reinforcement learning algorithms that can discover effective strategies and conventions in complex, partially observable settings have proven elusive. We present the Bayesian action decoder (BAD), a new multi-agent learning method that uses an approximate Bayesian update to obtain a public belief that conditions on the actions taken by all agents in the environment. BAD introduces a new Markov decision process, the public belief MDP, in which the action space consists of all deterministic partial policies, and exploits the fact that an agent acting only on this public belief state can still learn to use its private information if the action space is augmented to be over all partial policies mapping private information into environment actions. The Bayesian update is closely related to the theory of mind reasoning that humans carry out when observing others' actions. We first validate BAD on a proof-of-principle two-step matrix game, where it outperforms policy gradient methods; we then evaluate BAD on the challenging, cooperative partial-information card game Hanabi, where, in the two-player setting, it surpasses all previously published learning and hand-coded approaches, establishing a new state of the art.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Nov 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 21; 2022: 17; 2023: 10; 2024: 7; 2025: 6; 2026: 6.

67 papers.

Sort:

By area:

  1. 2021Collaborating with Humans without Human Datacited by 139
  2. 2021Off-Belief Learningcited by 72
  3. 2023LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Modelscited by 65
  4. 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 37
  5. 2021Learning to Ground Multi-Agent Communication with Autoencoderscited by 37
  6. 2021Continuous Coordination As a Realistic Scenario for Lifelong Learningcited by 31
  7. 2021A New Formalism, Method and Open Issues for Zero-Shot Coordinationcited by 31
  8. 2022K-level Reasoning for Zero-Shot Coordination in Hanabicited by 30
  9. 2021Deep Interactive Bayesian Reinforcement Learning via Meta-Learningcited by 29
  10. 2021On the Critical Role of Conventions in Adaptive Human-AI Collaborationcited by 26
  11. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  12. 2022Any-Play: An Intrinsic Augmentation for Zero-Shot Coordinationcited by 22
38 more
  1. 2022Mind the gap: Challenges of deep learning approaches to Theory of Mindcited by 21
  2. 2021Neural Recursive Belief States in Multi-Agent Reinforcement Learningcited by 18
  3. 2021Scalable Online Planning via Reinforcement Learning Fine-Tuningcited by 18
  4. 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
  5. 2022On the link between conscious function and general intelligence in humans and machinescited by 15
  6. 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 14
  7. 2025OvercookedV2: Rethinking Overcooked for Zero-Shot Coordinationcited by 14
  8. 2022Conditional Imitation Learning for Multi-Agent Gamescited by 13
  9. 2022Pragmatics in Language Grounding: Phenomena, Tasks, and Modeling Approachescited by 12
  10. 2023Scaling Opponent Shaping to High Dimensional Gamescited by 12
  11. 2021Theory of Mind for Deep Reinforcement Learning in Hanabicited by 11
  12. 2022Adaptive Discrete Communication Bottlenecks with Dynamic Vector Quantizationcited by 11
  13. 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settingscited by 10
  14. 2022The Good Shepherd: An Oracle Agent for Mechanism Designcited by 10
  15. 2021Emergence of Theory of Mind Collaboration in Multiagent Systemscited by 8
  16. 2021Common Information based Approximate State Representations in Multi-Agent Reinforcement Learningcited by 8
  17. 2022On-the-fly Strategy Adaptation for ad-hoc Agent Coordinationcited by 7
  18. 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 6
  19. 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
  20. 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learningcited by 6
  21. 2022On the Impossibility of Learning to Cooperate with Adaptive Partner Strategies in Repeated Gamescited by 5
  22. 2025A Generalist Hanabi Agentcited by 5
  23. 2022Public Information Representation for Adversarial Team Gamescited by 4
  24. 2022Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Taskscited by 4
  25. 2023Efficiently Quantifying Individual Agent Importance in Cooperative MARLcited by 4
  26. 2024Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchycited by 4
  27. 2021Cogment: Open Source Framework For Distributed Multi-actor Training, Deployment & Operationscited by 3
  28. 2022Is Vanilla Policy Gradient Overlooked? Analyzing Deep Reinforcement Learning for Hanabicited by 3
  29. 2025The Yokai Learning Environment: Tracking Beliefs Over Space and Timecited by 3
  30. 2025Spatiotemporal Forecasting as Planning: A Model-Based Reinforcement Learning Approach with Generative World Modelscited by 3
  31. 2025Adaptively Coordinating with Novel Partners via Learned Latent Strategiescited by 3
  32. 2021Temporal Induced Self-Play for Stochastic Bayesian Gamescited by 2
  33. 2024The Role of Higher-Order Cognitive Models in Active Learningcited by 2
  34. 2024Symmetry-Breaking Augmentations for Ad Hoc Teamworkcited by 2
  35. 2024Augmenting the action space with conventions to improve multi-agent cooperation in Hanabicited by 2
  36. 2026Probing Dec-POMDP Reasoning in Cooperative MARLcited by 2
  37. 2021Distributed Policy Gradient with Variance Reduction in Multi-Agent Reinforcement Learningcited by 1
  38. 2021Adversarial Attacks in Cooperative AIcited by 1

50 most cited of 67 All 67 (JSON)