On Bellman's Optimality Principle for zs-POSGs
Not on the map. Why?
Abstract (arXiv)
Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i.e., exploiting the fact that sub-problems are nested recursively within the original problem. Here we show how it can apply to (infinite horizon) 2-player zero-sum partially observable stochastic games (zs-POSGs) by (i) taking a central planner's viewpoint, which can only reason on a sufficient statistic called occupancy state, and (ii) turning such problems into zero-sum occupancy Markov games (zs-OMGs). Then, exploiting the Lipschitz-continuity of the value function in occupancy space, one can derive a version of the HSVI algorithm (Heuristic Search Value Iteration) that provably finds an ε-Nash equilibrium in finite time.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jun 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 1; 2023: 1.
2 papers.
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2022Self-Explaining Deviations for Coordinationcited by 1
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Games22 Jan 2023
- 2022Self-Explaining Deviations for Coordination13 Jul 2022