mlsanityData to 7 Oct 2026

On Bellman's Optimality Principle for zs-POSGs

arXiv 2006.16395 ↗First posted 29 Jun 2020cs.AI cs.GTcited by 2

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Abstract (arXiv)

Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i.e., exploiting the fact that sub-problems are nested recursively within the original problem. Here we show how it can apply to (infinite horizon) 2-player zero-sum partially observable stochastic games (zs-POSGs) by (i) taking a central planner's viewpoint, which can only reason on a sufficient statistic called occupancy state, and (ii) turning such problems into zero-sum occupancy Markov games (zs-OMGs). Then, exploiting the Lipschitz-continuity of the value function in occupancy space, one can derive a version of the HSVI algorithm (Heuristic Search Value Iteration) that provably finds an ε-Nash equilibrium in finite time.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jun 2020.

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