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Improving Policies via Search in Cooperative Partially Observable Games

arXiv 1912.02318 ↗First posted 5 Dec 2019cs.AI cs.MAcited by 33

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Abstract (arXiv)

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and communicate with other agents in cooperative partially observable environments as well. These settings commonly require participants to both interpret the actions of others and to act in a way that is informative when being interpreted. Those abilities are typically summarized as theory f mind and are seen as crucial for social interactions. In this paper we propose two different search techniques that can be applied to improve an arbitrary agreed-upon policy in a cooperative partially observable game. The first one, single-agent search, effectively converts the problem into a single agent setting by making all but one of the agents play according to the agreed-upon policy. In contrast, in multi-agent search all agents carry out the same common-knowledge search procedure whenever doing so is computationally feasible, and fall back to playing according to the agreed-upon policy otherwise. We prove that these search procedures are theoretically guaranteed to at least maintain the original performance of the agreed-upon policy (up to a bounded approximation error). In the benchmark challenge problem of Hanabi, our search technique greatly improves the performance of every agent we tested and when applied to a policy trained using RL achieves a new state-of-the-art score of 24.61 / 25 in the game, compared to a previous-best of 24.08 / 25.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Dec 2019.

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Citing papers per year: 2021: 9; 2022: 11; 2023: 4; 2024: 3; 2025: 5; 2026: 1.

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  1. 2024Beyond Autoregression: Fast LLMs via Self-Distillation Through Timecited by 73
  2. 2024MALT: Improving Reasoning with Multi-Agent LLM Trainingcited by 71
  3. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
  4. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  5. 2025Optimizing Language Models for Inference Time Objectives using Reinforcement Learningcited by 49
  6. 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 37
  7. 2021Communicating Natural Programs to Humans and Machinescited by 35
  8. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  9. 2022Any-Play: An Intrinsic Augmentation for Zero-Shot Coordinationcited by 22
  10. 2022What is the Solution for State-Adversarial Multi-Agent Reinforcement Learning?cited by 21
  11. 2021Scalable Online Planning via Reinforcement Learning Fine-Tuningcited by 18
  12. 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
21 more
  1. 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillationcited by 15
  2. 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settingscited by 10
  3. 2021Common Information based Approximate State Representations in Multi-Agent Reinforcement Learningcited by 8
  4. 2022Human-AI Coordination via Human-Regularized Search and Learningcited by 8
  5. 2022On-the-fly Strategy Adaptation for ad-hoc Agent Coordinationcited by 7
  6. 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
  7. 2025Ad-Hoc Human-AI Coordination Challengecited by 6
  8. 2022Reinforcement Learning in Practice: Opportunities and Challengescited by 5
  9. 2022Generalized Beliefs for Cooperative AIcited by 5
  10. 2025Partner Modelling Emerges in Recurrent Agents (But Only When It Matters)cited by 4
  11. 2022Is Vanilla Policy Gradient Overlooked? Analyzing Deep Reinforcement Learning for Hanabicited by 3
  12. 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
  13. 2024Augmenting the action space with conventions to improve multi-agent cooperation in Hanabicited by 2
  14. 2022Self-Explaining Deviations for Coordinationcited by 1
  15. 2022Towards automating Codenames spymasters with deep reinforcement learningcited by 1
  16. 2023Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabicited by 1
  17. 2025In Pursuit of Predictive Models of Human Preferences Toward AI Teammatescited by 1
  18. 2025Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action Reviewcited by 1
  19. 2026Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamicscited by 1
  20. 2022Safe Subgame Resolving for Extensive Form Correlated Equilibriumcited by 0
  21. 2023Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environmentscited by 0