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ε-Optimally Solving Zero-Sum POSGs

arXiv 2406.00054 ↗First posted 29 May 2024cs.GT cs.LGcited by 0

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Abstract (arXiv)

A recent method for solving zero-sum partially observable stochastic games (zs-POSGs) embeds the original game into a new one called the occupancy Markov game. This reformulation allows applying Bellman's principle of optimality to solve zs-POSGs. However, improving a current solution requires solving a linear program with exponentially many potential constraints, which significantly restricts the scalability of this approach. This paper exploits the optimal value function's novel uniform continuity properties to overcome this limitation. We first construct a new operator that is computationally more efficient than the state-of-the-art update rules without compromising optimality. In particular, improving a current solution now involves a linear program with an exponential drop in constraints. We then also show that point-based value iteration algorithms utilizing our findings improve the scalability of existing methods while maintaining guarantees in various domains.

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References · 5

  1. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  2. 2022HSVI can solve zero-sum Partially Observable Stochastic Gamescited by 8
  3. 2016Structure in the Value Function of Two-Player Zero-Sum Games of Incomplete Informationcited by 6
  4. 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
  5. 2023On Convex Optimal Value Functions For POSGscited by 1

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