mlsanityData to 14 Oct 2026

Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Games

arXiv 2402.18781 ↗First posted 29 Feb 2024cs.GT cs.LG cs.SYcited by 14

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Asymmetric information stochastic games (AISGs) arise in many complex socio-technical systems, such as cyber-physical systems and IT infrastructures. Existing computational methods for AISGs are primarily offline and can not adapt to equilibrium deviations. Further, current methods are limited to particular information structures to avoid belief hierarchies. Considering these limitations, we propose conjectural online learning (COL), an online learning method under generic information structures in AISGs. COL uses a forecaster-actor-critic (FAC) architecture, where subjective forecasts are used to conjecture the opponents' strategies within a lookahead horizon, and Bayesian learning is used to calibrate the conjectures. To adapt strategies to nonstationary environments based on information feedback, COL uses online rollout with cost function approximation (actor-critic). We prove that the conjectures produced by COL are asymptotically consistent with the information feedback in the sense of a relaxed Bayesian consistency. We also prove that the empirical strategy profile induced by COL converges to the Berk-Nash equilibrium, a solution concept characterizing rationality under subjectivity. Experimental results from an intrusion response use case demonstrate COL's {faster convergence} over state-of-the-art reinforcement learning methods against nonstationary attacks.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 42 references that are in the map. First posted on arXiv 29 Feb 2024.

Builds on

14 of 42 references.

References · 14

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Partially Observed Markov Decision Processes. Problem Sets and Internet Supplementcited by 34
  3. 2021The Confluence of Networks, Games and Learningcited by 26
  4. 2023Learning Near-Optimal Intrusion Responses Against Dynamic Attackerscited by 15
  5. 2020Solving Zero-Sum One-Sided Partially Observable Stochastic Gamescited by 12
  6. 2023On the Price of Transparency: A Comparison between Overt Persuasion and Covert Signalingcited by 9
  7. 2014Berk-Nash Equilibrium: A Framework for Modeling Agents with Misspecified Modelscited by 8
  8. 2022HSVI can solve zero-sum Partially Observable Stochastic Gamescited by 8
  9. 2023Scalable Learning of Intrusion Responses through Recursive Decompositioncited by 8
  10. 2014Computing Approximate Nash Equilibria and Robust Best-Responses Using Samplingcited by 6
  11. 2023Decision-Dominant Strategic Defense Against Lateral Movement for 5G Zero-Trust Multi-Domain Networkscited by 6
  12. 2015Dynamic Games with Asymmetric Information: Common Information Based Perfect Bayesian Equilibria and Sequential Decompositioncited by 5
2 more
  1. 2014Hidden Stochastic Games and Limit Equilibrium Payoffscited by 1
  2. 2020Subjective Equilibria under Beliefs of Exogenous Uncertainty for Dynamic Gamescited by 1

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Citing papers per year: 2024: 5; 2025: 5; 2026: 4.

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  1. 2025The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportability
  2. 2024Automated Security Response through Online Learning with Adaptive Conjectures
  3. 2026Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games
  4. 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning
  5. 2022Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments
  6. 2025Learning Recommender Mechanisms for Bayesian Stochastic Games
  7. 2026The Bayesian Reflex: Online Learning as the Autonomic Nervous System of Modern and Future AI
  8. 2026Information-Directed Offline-to-Online Reinforcement Learning