Solving Zero-Sum One-Sided Partially Observable Stochastic Games
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Abstract (arXiv)
Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations -- possibly imperfect -- about the situation and the effects of the opponent's actions. Moreover, there is no limitation on the total number of actions an agent can perform -- that is, there is no fixed horizon. These settings can be modelled as partially observable stochastic games (POSGs). However, solving general POSGs is computationally intractable, so we focus on a broad subclass of POSGs called one-sided POSGs. In these games, only one agent has imperfect information while their opponent has full knowledge of the current situation. We provide a full picture for solving one-sided POSGs: we (1) give a theoretical analysis of one-sided POSGs and their value functions, (2) show that a variant of a value-iteration algorithm converges in this setting, (3) adapt the heuristic search value-iteration algorithm for solving one-sided POSGs, (4) describe how to use approximate value functions to derive strategies in the game, and (5) demonstrate that our algorithm can solve one-sided POSGs of non-trivial sizes and analyze the scalability of our algorithm in three different domains: pursuit-evasion, patrolling, and search games.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Oct 2020.
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Citing papers per year: 2022: 2; 2023: 2; 2024: 5; 2025: 2; 2026: 1.
12 papers.
- 2024Games for AI Control: Models of Safety Evaluations of AI Deployment Protocolscited by 31
- 2023Learning Near-Optimal Intrusion Responses Against Dynamic Attackerscited by 15
- 2024Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Gamescited by 14
- 2024Automated Security Response through Online Learning with Adaptive Conjecturescited by 13
- 2022HSVI can solve zero-sum Partially Observable Stochastic Gamescited by 8
- 2022Learning Security Strategies through Game Play and Optimal Stoppingcited by 5
- 2025Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observabilitycited by 3
- 2023Partially Observable Stochastic Games with Neural Perception Mechanismscited by 2
- 2024On Minimizing Adversarial Counterfactual Error in Adversarial RLcited by 2
- 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanismscited by 0
- 2025On Dynamic Programming Theory for Leader-Follower Stochastic Gamescited by 0
- 2026Solving Robust POMDPs with Omega-regular Objectives via Partially Observable Stochastic Gamescited by 0
- 2026Solving Robust POMDPs with Omega-regular Objectives via Partially Observable Stochastic Games25 Aug 2026
- 2025On Dynamic Programming Theory for Leader-Follower Stochastic Games5 Dec 2025
- 2025Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability27 Oct 2025
- 2024Games for AI Control: Models of Safety Evaluations of AI Deployment Protocols12 Sep 2024
- 2024On Minimizing Adversarial Counterfactual Error in Adversarial RL7 Jun 2024
- 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanisms16 Apr 2024
- 2024Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Games29 Feb 2024
- 2024Automated Security Response through Online Learning with Adaptive Conjectures19 Feb 2024
- 2023Partially Observable Stochastic Games with Neural Perception Mechanisms17 Oct 2023
- 2023Learning Near-Optimal Intrusion Responses Against Dynamic Attackers11 Jan 2023
- 2022HSVI can solve zero-sum Partially Observable Stochastic Games26 Oct 2022
- 2022Learning Security Strategies through Game Play and Optimal Stopping29 May 2022