mlsanityData to 14 Oct 2026

Reinforcement Learning for SBM Graphon Games with Re-Sampling

arXiv 2310.16326 ↗First posted 25 Oct 2023cs.GT cs.LGcited by 1

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Abstract (arXiv)

The Mean-Field approximation is a tractable approach for studying large population dynamics. However, its assumption on homogeneity and universal connections among all agents limits its applicability in many real-world scenarios. Multi-Population Mean-Field Game (MP-MFG) models have been introduced in the literature to address these limitations. When the underlying Stochastic Block Model is known, we show that a Policy Mirror Ascent algorithm finds the MP-MFG Nash Equilibrium. In more realistic scenarios where the block model is unknown, we propose a re-sampling scheme from a graphon integrated with the finite N-player MP-MFG model. We develop a novel learning framework based on a Graphon Game with Re-Sampling (GGR-S) model, which captures the complex network structures of agents' connections. We analyze GGR-S dynamics and establish the convergence to dynamics of MP-MFG. Leveraging this result, we propose an efficient sample-based N-player Reinforcement Learning algorithm for GGR-S without population manipulation, and provide a rigorous convergence analysis with finite sample guarantee.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 23 of its 37 references that are in the map. First posted on arXiv 25 Oct 2023.

Builds on

23 of 37 references.

References · 23

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11 more
  1. 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 26
  2. 2020A General Framework for Learning Mean-Field Gamescited by 25
  3. 2020Simple and optimal methods for stochastic variational inequalities, II: Markovian noise and policy evaluation in reinforcement learningcited by 23
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  8. 2020Graphon Mean Field Games and the GMFG Equationscited by 13
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