A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers
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Abstract (arXiv)
This paper analyzes the behavior of solving Life-and-Death (L&D) problems in the game of Go using current state-of-the-art computer Go solvers with two techniques: the Relevance-Zone Based Search (RZS) and the relevance-zone pattern table. We examined the solutions derived by relevance-zone based solvers on seven L&D problems from the renowned book "Life and Death Dictionary" written by Cho Chikun, a Go grandmaster, and found several interesting results. First, for each problem, the solvers identify a relevance-zone that highlights the critical areas for solving. Second, the solvers discover a series of patterns, including some that are rare. Finally, the solvers even find different answers compared to the given solutions for two problems. We also identified two issues with the solver: (a) it misjudges values of rare patterns, and (b) it tends to prioritize living directly rather than maximizing territory, which differs from the behavior of human Go players. We suggest possible approaches to address these issues in future work. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/study-LD-RZ.
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References · 9
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2019Accelerating Self-Play Learning in Gocited by 60
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 37
- 2022Adversarial Policies Beat Superhuman Go AIscited by 29
- 2022Are AlphaZero-like Agents Robust to Adversarial Perturbations?cited by 14
- 2020Accelerating and Improving AlphaZero Using Population Based Trainingcited by 12
- 2021A Novel Approach to Solving Goal-Achieving Problems for Board Gamescited by 7
- 2017Multi-Labelled Value Networks for Computer Gocited by 5
- 2022A Local-Pattern Related Look-Up Tablecited by 3
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