mlsanityData to 14 Oct 2026

SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systems

arXiv 2402.03741 ↗First posted 6 Feb 2024cs.LG cs.AI cs.CRcited by 7

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Abstract (arXiv)

Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential security threats during the MARL deployment need more attention and thorough investigation. Recent research reveals that attackers can rapidly exploit the victim's vulnerabilities, generating adversarial policies that result in the failure of specific tasks. For instance, reducing the winning rate of a superhuman-level Go AI to around 20%. Existing studies predominantly focus on two-player competitive environments, assuming attackers possess complete global state observation. In this study, we unveil, for the first time, the capability of attackers to generate adversarial policies even when restricted to partial observations of the victims in multi-agent competitive environments. Specifically, we propose a novel black-box attack (SUB-PLAY) that incorporates the concept of constructing multiple subgames to mitigate the impact of partial observability and suggests sharing transitions among subpolicies to improve attackers' exploitative ability. Extensive evaluations demonstrate the effectiveness of SUB-PLAY under three typical partial observability limitations. Visualization results indicate that adversarial policies induce significantly different activations of the victims' policy networks. Furthermore, we evaluate three potential defenses aimed at exploring ways to mitigate security threats posed by adversarial policies, providing constructive recommendations for deploying MARL in competitive environments.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 26 of its 70 references that are in the map. First posted on arXiv 6 Feb 2024.

Builds on

26 of 70 references.

References · 26

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14 more
  1. 2017Emergent Complexity via Multi-Agent Competitioncited by 120
  2. 2021Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observabilitycited by 109
  3. 2017Vulnerability of Deep Reinforcement Learning to Policy Induction Attackscited by 91
  4. 2020Adaptive Reward-Poisoning Attacks against Reinforcement Learningcited by 86
  5. 2019Policy Poisoning in Batch Reinforcement Learning and Controlcited by 70
  6. 2021BACKDOORL: Backdoor Attack against Competitive Reinforcement Learningcited by 68
  7. 2020Stealthy and Efficient Adversarial Attacks against Deep Reinforcement Learningcited by 63
  8. 2020Agent Modelling under Partial Observability for Deep Reinforcement Learningcited by 57
  9. 2022Adversarial Policies Beat Superhuman Go AIscited by 29
  10. 2019Spatiotemporally Constrained Action Space Attacks on Deep Reinforcement Learning Agentscited by 25
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  12. 2023Efficient Query-Based Attack against ML-Based Android Malware Detection under Zero Knowledge Settingcited by 10
  13. 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
  14. 2023Iteratively Learn Diverse Strategies with State Distance Informationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 2.

7 papers.

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  1. 2025Constrained Black-Box Attacks Against Cooperative Multi-Agent Reinforcement Learning
  2. 2022Red Teaming with Mind Reading: White-Box Adversarial Policies Against RL Agents
  3. 2025Policy Disruption in Reinforcement Learning:Adversarial Attack with Large Language Models and Critical State Identification
  4. 2025Robust and Diverse Multi-Agent Learning via Rational Policy Gradient
  5. 2024CuDA2: An approach for Incorporating Traitor Agents into Cooperative Multi-Agent Systems
  6. 2026Interaction-Breaking Adversarial Learning Framework for Robust Multi-Agent Reinforcement Learning
  7. 2025Adversarial Agents: Black-Box Evasion Attacks with Reinforcement Learning
  8. 2022Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Games