SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systems
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Abstract (arXiv)
Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential security threats during the MARL deployment need more attention and thorough investigation. Recent research reveals that attackers can rapidly exploit the victim's vulnerabilities, generating adversarial policies that result in the failure of specific tasks. For instance, reducing the winning rate of a superhuman-level Go AI to around 20%. Existing studies predominantly focus on two-player competitive environments, assuming attackers possess complete global state observation. In this study, we unveil, for the first time, the capability of attackers to generate adversarial policies even when restricted to partial observations of the victims in multi-agent competitive environments. Specifically, we propose a novel black-box attack (SUB-PLAY) that incorporates the concept of constructing multiple subgames to mitigate the impact of partial observability and suggests sharing transitions among subpolicies to improve attackers' exploitative ability. Extensive evaluations demonstrate the effectiveness of SUB-PLAY under three typical partial observability limitations. Visualization results indicate that adversarial policies induce significantly different activations of the victims' policy networks. Furthermore, we evaluate three potential defenses aimed at exploring ways to mitigate security threats posed by adversarial policies, providing constructive recommendations for deploying MARL in competitive environments.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 26 of its 70 references that are in the map. First posted on arXiv 6 Feb 2024.
Builds on
26 of 70 references.
References · 26
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14 more
- 2017Emergent Complexity via Multi-Agent Competitioncited by 120
- 2021Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observabilitycited by 109
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- 2020Stealthy and Efficient Adversarial Attacks against Deep Reinforcement Learningcited by 63
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- 2023Efficient Query-Based Attack against ML-Based Android Malware Detection under Zero Knowledge Settingcited by 10
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Built on by
Citing papers per year: 2025: 5; 2026: 2.
7 papers.
- 2025UNIDOOR: A Universal Framework for Action-Level Backdoor Attacks in Deep Reinforcement Learningcited by 5
- 2025TrojanTO: Action-Level Backdoor Attacks against Trajectory Optimization Modelscited by 3
- 2026IntraGuard: Committee-Side Defenses Against Review Outsourcing to Commercial Chatbotscited by 2
- 2025Hierarchical Adversarially-Resilient Multi-Agent Reinforcement Learning for Cyber-Physical Systems Securitycited by 1
- 2026Angel or Demon: Investigating the Plasticity Interventions' Impact on Backdoor Threats in Deep Reinforcement Learningcited by 1
- 2025CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimizationcited by 0
- 2025Neutral Agent-based Adversarial Policy Learning against Deep Reinforcement Learning in Multi-party Open Systemscited by 0
- 2026Angel or Demon: Investigating the Plasticity Interventions' Impact on Backdoor Threats in Deep Reinforcement Learning14 May 2026
- 2026IntraGuard: Committee-Side Defenses Against Review Outsourcing to Commercial Chatbots6 May 2026
- 2025Neutral Agent-based Adversarial Policy Learning against Deep Reinforcement Learning in Multi-party Open Systems13 Oct 2025
- 2025CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimization1 Aug 2025
- 2025TrojanTO: Action-Level Backdoor Attacks against Trajectory Optimization Models15 Jun 2025
- 2025Hierarchical Adversarially-Resilient Multi-Agent Reinforcement Learning for Cyber-Physical Systems Security12 Jun 2025
- 2025UNIDOOR: A Universal Framework for Action-Level Backdoor Attacks in Deep Reinforcement Learning26 Jan 2025
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