mlsanityData to 14 Oct 2026

Relevance-Zone Reduction in Game Solving

arXiv 2510.00689 ↗First posted 1 Oct 2025cs.AIcited by 0

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Abstract (arXiv)

Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games remain unsolved, even though methods like AlphaZero have demonstrated super-human level in game playing. The Relevance-Zone (RZ) is a local strategy reuse technique that restricts the search to only the regions relevant to the outcome, significantly reducing the search space. However, RZs are not unique. Different solutions may result in RZs of varying sizes. Smaller RZs are generally more favorable, as they increase the chance of reuse and improve pruning efficiency. To this end, we propose an iterative RZ reduction method that repeatedly solves the same position while gradually restricting the region involved, guiding the solver toward smaller RZs. We design three constraint generation strategies and integrate an RZ Pattern Table to fully leverage past solutions. In experiments on 7x7 Killall-Go, our method reduces the average RZ size to 85.95% of the original. Furthermore, the reduced RZs can be permanently stored as reusable knowledge for future solving tasks, especially for larger board sizes or different openings.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 1 Oct 2025.

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7 of 14 references.

References · 7

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  2. 2022Adversarial Policies Beat Superhuman Go AIscited by 29
  3. 2022Are AlphaZero-like Agents Robust to Adversarial Perturbations?cited by 14
  4. 2021A Novel Approach to Solving Goal-Achieving Problems for Board Gamescited by 7
  5. 2022A Local-Pattern Related Look-Up Tablecited by 3
  6. 2023Game Solving with Online Fine-Tuningcited by 3
  7. 2014Nearly Optimal Minimax Tree Search?cited by 1

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