mlsanityData to 14 Oct 2026

PDDLEGO: Iterative Planning in Textual Environments

arXiv 2405.19793 ↗First posted 30 May 2024cs.CLcited by 14

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Abstract (arXiv)

Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98%) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4%).

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 16 of its 29 references that are in the map. First posted on arXiv 30 May 2024.

Builds on

16 of 29 references.

References · 16

  1. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
  2. 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
  3. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
  4. 2023LLM+P: Empowering Large Language Models with Optimal Planning Proficiencycited by 501
  5. 2022PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Changecited by 382
  6. 2023On the Planning Abilities of Large Language Models : A Critical Investigationcited by 312
  7. 2023Faithful Chain-of-Thought Reasoningcited by 288
  8. 2023CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalizationcited by 95
  9. 2022Structured, flexible, and robust: benchmarking and improving large language models towards more human-like behavior in out-of-distribution reasoning taskscited by 56
  10. 2018Counting to Explore and Generalize in Text-based Gamescited by 36
  11. 2023Learning adaptive planning representations with natural language guidancecited by 36
  12. 2021Goal-Oriented Script Constructioncited by 30
4 more
  1. 2023Automating the Generation of Prompts for LLM-based Action Choice in PDDL Planningcited by 24
  2. 2020Exploration Based Language Learning for Text-Based Gamescited by 18
  3. 2024PROC2PDDL: Open-Domain Planning Representations from Textscited by 15
  4. 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 13

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 9; 2026: 2.

14 papers.

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