Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation
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Abstract (arXiv)
Deep reinforcement learning (DRL) has attracted much attention in automated game testing. Early attempts rely on game internal information for game space exploration, thus requiring deep integration with games, which is inconvenient for practical applications. In this work, we propose using only screenshots/pixels as input for automated game testing and build a general game testing agent, Inspector, that can be easily applied to different games without deep integration with games. In addition to covering all game space for testing, our agent tries to take human-like behaviors to interact with key objects in a game, since some bugs usually happen in player-object interactions. Inspector is based on purely pixel inputs and comprises three key modules: game space explorer, key object detector, and human-like object investigator. Game space explorer aims to explore the whole game space by using a curiosity-based reward function with pixel inputs. Key object detector aims to detect key objects in a game, based on a small number of labeled screenshots. Human-like object investigator aims to mimic human behaviors for investigating key objects via imitation learning. We conduct experiments on two popular video games: Shooter Game and Action RPG Game. Experiment results demonstrate the effectiveness of Inspector in exploring game space, detecting key objects, and investigating objects. Moreover, Inspector successfully discovers two potential bugs in those two games. The demo video of Inspector is available at https://github.com/Inspector-GameTesting/Inspector-GameTesting.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 24 of its 43 references that are in the map. First posted on arXiv 18 Jul 2022.
Builds on
24 of 43 references.
References · 24
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12 more
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Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 2; 2026: 3.
7 papers.
- 2022Go-Explore Complex 3D Game Environments for Automated Reachability Testingcited by 3
- 2023Preference-conditioned Pixel-based AI Agent For Game Testingcited by 3
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
- 2026AI for Games in the Foundation Model Eracited by 2
- 2025Human-AI Collaborative Game Testing with Vision Language Modelscited by 1
- 2025A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agentscited by 0
- 2026CA2: Code-Aware Agent for Automated Game Testingcited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026CA2: Code-Aware Agent for Automated Game Testing13 May 2026
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding9 Apr 2026
- 2025A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents22 May 2025
- 2025Human-AI Collaborative Game Testing with Vision Language Models20 Jan 2025
- 2023Preference-conditioned Pixel-based AI Agent For Game Testing18 Aug 2023
- 2022Go-Explore Complex 3D Game Environments for Automated Reachability Testing1 Sep 2022
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- 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
- 2022CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games
- 2025Leveraging LLM Agents for Automated Video Game Testing
- 2023Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
- 2026GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games