Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
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Abstract (arXiv)
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents built to "beat the game", our agents aim to produce human-like behavior to help with game evaluation and balancing. We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practical implications outlined in this paper. We report four case studies in which the style and skill requirements inform the choice of algorithms and metrics used to train agents; ranging from A* search to state-of-the-art deep reinforcement learning. We, further, show that the learning potential of state-of-the-art deep RL models does not seamlessly transfer from the benchmark environments to target ones without heavily tuning their hyperparameters, leading to linear scaling of the engineering efforts and computational cost with the number of target domains.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Mar 2019.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 1; 2024: 1; 2025: 3; 2026: 3.
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- 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
- 2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigationcited by 7
- 2022A Cognitive Framework for Delegation Between Error-Prone AI and Human Agentscited by 5
- 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agentscited by 4
- 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learningcited by 4
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RLcited by 3
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testingcited by 3
- 2022Modeling Human Behavior Part I -- Learning and Belief Approachescited by 1
- 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Datacited by 1
- 2025In Pursuit of Predictive Models of Human Preferences Toward AI Teammatescited by 1
- 2021An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testingcited by 0
- 2025TROFI: Trajectory-Ranked Offline Inverse Reinforcement Learningcited by 0
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games7 Jul 2026
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
- 2026RuleSmith: Multi-Agent LLMs for Automated Game Balancing5 Feb 2026
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testing18 Aug 2025
- 2025TROFI: Trajectory-Ranked Offline Inverse Reinforcement Learning27 Jun 2025
- 2025In Pursuit of Predictive Models of Human Preferences Toward AI Teammates31 Jan 2025
- 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data30 Jan 2024
- 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learning22 Sep 2023
- 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning15 Aug 2022
- 2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation18 Jul 2022
- 2022Modeling Human Behavior Part I -- Learning and Belief Approaches13 May 2022
- 2022A Cognitive Framework for Delegation Between Error-Prone AI and Human Agents6 Apr 2022
3 more
- 2021An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testing12 May 2021
- 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents21 Apr 2021
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL23 Feb 2021
- 2026RuleSmith: Multi-Agent LLMs for Automated Game Balancingcited by 0
- 2026RuleSmith: Multi-Agent LLMs for Automated Game Balancing5 Feb 2026
- 2026Augmenting Game AI with Deep Reinforcement Learningcited by 0
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
- 2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigationcited by 7
- 2022A Cognitive Framework for Delegation Between Error-Prone AI and Human Agentscited by 5
- 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agentscited by 4
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RLcited by 3
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testingcited by 3
- 2022Modeling Human Behavior Part I -- Learning and Belief Approachescited by 1
- 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Datacited by 1
- 2025In Pursuit of Predictive Models of Human Preferences Toward AI Teammatescited by 1
- 2021An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testingcited by 0
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Gamescited by 0
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games7 Jul 2026
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testing18 Aug 2025
- 2025In Pursuit of Predictive Models of Human Preferences Toward AI Teammates31 Jan 2025
- 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data30 Jan 2024
- 2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation18 Jul 2022
- 2022Modeling Human Behavior Part I -- Learning and Belief Approaches13 May 2022
- 2022A Cognitive Framework for Delegation Between Error-Prone AI and Human Agents6 Apr 2022
- 2021An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testing12 May 2021
- 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents21 Apr 2021
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL23 Feb 2021