mlsanityData to 7 Oct 2026

Automated Video Game Testing Using Synthetic and Human-Like Agents

arXiv 1906.00317 ↗First posted 2 Jun 2019cs.AIcited by 22

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Abstract (arXiv)

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from Reinforcement Learning (RL) and Monte Carlo Tree Search (MCTS) agents, but focus on finding defects. The synthetic agent uses test goals generated from game scenarios, and these goals are further modified to examine the effects of unintended game transitions. The human-like agent uses test goals extracted by our proposed multiple greedy-policy inverse reinforcement learning (MGP-IRL) algorithm from tester trajectories. MGPIRL captures multiple policies executed by human testers. These testers' aims are finding defects while interacting with the game to break it, which is considerably different from game playing. We present interaction states to model such interactions. We use our agents to produce test sequences, run the game with these sequences, and check the game for each run with an automated test oracle. We analyze the proposed method in two parts: we compare the success of human-like and synthetic agents in bug finding, and we evaluate the similarity between humanlike agents and human testers. We collected 427 trajectories from human testers using the General Video Game Artificial Intelligence (GVG-AI) framework and created three games with 12 levels that contain 45 bugs. Our experiments reveal that human-like and synthetic agents compete with human testers' bug finding performances. Moreover, we show that MGP-IRL increases the human-likeness of agents while improving the bug finding performance.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 5; 2023: 1; 2024: 6; 2025: 4; 2026: 3.

22 papers.

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  1. 2026GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injectioncited by 9
  2. 2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigationcited by 7
  3. 2021Predicting Game Engagement and Difficulty Using AI Playerscited by 5
  4. 2022Learning to Identify Perceptual Bugs in 3D Video Gamescited by 5
  5. 2024Robust Imitation Learning for Automated Game Testingcited by 4
  6. 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RLcited by 3
  7. 2022World of Bugs: A Platform for Automated Bug Detection in 3D Video Gamescited by 3
  8. 2022Go-Explore Complex 3D Game Environments for Automated Reachability Testingcited by 3
  9. 2024Return-Aligned Decision Transformercited by 3
  10. 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessmentcited by 3
  11. 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
  12. 2021Playtesting: What is Beyond Personascited by 2
10 more
  1. 2025Synergizing Code Coverage and Gameplay Intent: Coverage-Aware Game Playtesting with LLM-Guided Reinforcement Learningcited by 2
  2. 2022The Integration of Machine Learning into Automated Test Generation: A Systematic Mapping Studycited by 1
  3. 2023Automatic Bug Detection in Games using LSTM Networkscited by 1
  4. 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Datacited by 1
  5. 2024On Automating Video Game Regression Testing by Planning and Learningcited by 1
  6. 2025Human-AI Collaborative Game Testing with Vision Language Modelscited by 1
  7. 2025Leveraging Reward Models for Guiding Code Review Comment Generationcited by 1
  8. 2025Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTestingcited by 1
  9. 2024Cooperative Multi-agent Approach for Automated Computer Game Testingcited by 0
  10. 2026Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26cited by 0

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  1. 2023Preference-conditioned Pixel-based AI Agent For Game Testing
  2. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
  3. 2020Benchmarking End-to-End Behavioural Cloning on Video Games
  4. 2026MIMIC-Py: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Models
  5. 2024Behavioural Cloning in VizDoom
  6. 2025Learning Game-Playing Agents with Generative Code Optimization
  7. 2026Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search
  8. 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models