mlsanityData to 7 Oct 2026

Human-AI Collaborative Game Testing with Vision Language Models

arXiv 2501.11782 ↗First posted 20 Jan 2025cs.HC cs.AIcited by 1

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Abstract (arXiv)

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer the potential to assist human testers, the effectiveness of AI in truly enhancing real-world human performance remains underexplored. This study investigates how AI can improve game testing by developing and experimenting with an AI-assisted workflow that leverages state-of-the-art machine learning models for defect detection. Through an experiment involving 800 test cases and 276 participants of varying backgrounds, we evaluate the effectiveness of AI assistance under four conditions: with or without AI support, and with or without detailed knowledge of defects and design documentation. The results indicate that AI assistance significantly improves defect identification performance, particularly when paired with detailed knowledge. However, challenges arise when AI errors occur, negatively impacting human decision-making. Our findings show the importance of optimizing human-AI collaboration and implementing strategies to mitigate the effects of AI inaccuracies. By this research, we demonstrate AI's potential and problems in enhancing efficiency and accuracy in game testing workflows and offers practical insights for integrating AI into the testing process.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 15 of its 54 references that are in the map. First posted on arXiv 20 Jan 2025.

Builds on

15 of 54 references.

References · 15

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3 more
  1. 2022An Agent-based Approach to Automated Game Testing: an Experience Reportcited by 3
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Citing papers per year: 2025: 1.

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  1. 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games
  2. 2025Evaluating Language Models' Evaluations of Games
  3. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
  4. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
  5. 2026Supporting Calibrated Reliance in Human-AI Collaboration: Different Strategies for Different Tasks
  6. 2025Leveraging LLM Agents for Automated Video Game Testing
  7. 2025WebGames: Challenging General-Purpose Web-Browsing AI Agents
  8. 2025An Approach to Grounding AI Model Evaluations in Human-derived Criteria