mlsanityData to 14 Oct 2026

Automated Playtesting of Matching Tile Games

arXiv 1907.06570 ↗First posted 15 Jul 2019cs.AIcited by 10

Not on the map. Why?

Abstract (arXiv)

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different procedural personas for Match-3 games in order to approximate different human playstyles to create an automated playtesting system. The procedural personas are realized through evolving the utility function for the Monte Carlo Tree Search agent. We compare the performance and results of the evolution agents with the standard Vanilla Monte Carlo Tree Search implementation as well as to a random move-selection agent. We then observe the impacts on both the game's design and the game design process. Lastly, a user study is performed to compare the agents to human play traces.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Jul 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 3; 2023: 3; 2024: 2; 2025: 1.

10 papers.