Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attention
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Abstract (arXiv)
Traditional multi-agent reinforcement learning algorithms are difficultly applied in a large-scale multi-agent environment. The introduction of mean field theory has enhanced the scalability of multi-agent reinforcement learning in recent years. This paper considers partially observable multi-agent reinforcement learning (MARL), where each agent can only observe other agents within a fixed range. This partial observability affects the agent's ability to assess the quality of the actions of surrounding agents. This paper focuses on developing a method to capture more effective information from local observations in order to select more effective actions. Previous work in this field employs probability distributions or weighted mean field to update the average actions of neighborhood agents, but it does not fully consider the feature information of surrounding neighbors and leads to a local optimum. In this paper, we propose a novel multi-agent reinforcement learning algorithm, Partially Observable Mean Field Multi-Agent Reinforcement Learning based on Graph-Attention (GAMFQ) to remedy this flaw. GAMFQ uses a graph attention module and a mean field module to describe how an agent is influenced by the actions of other agents at each time step. This graph attention module consists of a graph attention encoder and a differentiable attention mechanism, and this mechanism outputs a dynamic graph to represent the effectiveness of neighborhood agents against central agents. The mean-field module approximates the effect of a neighborhood agent on a central agent as the average effect of effective neighborhood agents. Experiments show that GAMFQ outperforms baselines including the state-of-the-art partially observable mean-field reinforcement learning algorithms. The code for this paper is here urlhttps://github.com/yangmin32/GPMF.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 20 of its 52 references that are in the map. First posted on arXiv 25 Apr 2023.
Builds on
20 of 52 references.
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8 more
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Citing papers per year: 2024: 2; 2025: 4; 2026: 1.
7 papers.
- 2024Convergence of the Deep Galerkin Method for Finite State Mean Field Control Problemscited by 2
- 2025PNAct: Crafting Backdoor Attacks in Safe Reinforcement Learningcited by 2
- 2025Unifying Agent Interaction and World Information for Multi-agent Coordinationcited by 2
- 2024Multi-agent Off-policy Actor-Critic Reinforcement Learning for Partially Observable Environmentscited by 0
- 2025Bi-level Mean Field: Dynamic Grouping for Large-Scale MARLcited by 0
- 2025An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agentscited by 0
- 2026Cooperative-Competitive Team Play of Real-World Craft Robotscited by 0
- 2026Cooperative-Competitive Team Play of Real-World Craft Robots24 Feb 2026
- 2025Unifying Agent Interaction and World Information for Multi-agent Coordination29 Sep 2025
- 2025An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agents19 Aug 2025
- 2025PNAct: Crafting Backdoor Attacks in Safe Reinforcement Learning1 Jul 2025
- 2025Bi-level Mean Field: Dynamic Grouping for Large-Scale MARL10 May 2025
- 2024Multi-agent Off-policy Actor-Critic Reinforcement Learning for Partially Observable Environments6 Jul 2024
- 2024Convergence of the Deep Galerkin Method for Finite State Mean Field Control Problems22 May 2024