Aggregate Fictitious Play for Learning in Anonymous Polymatrix Games (Extended Version)
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Abstract (arXiv)
Fictitious play (FP) is a well-studied algorithm that enables agents to learn Nash equilibrium in games with certain reward structures. However, when agents have no prior knowledge of the reward functions, FP faces a major challenge: the joint action space grows exponentially with the number of agents, which slows down reward exploration. Anonymous games offer a structure that mitigates this issue. In these games, the rewards depend only on the actions taken; not on who is taking which action. Under such a structure, we introduce aggregate fictitious play (agg-FP), a variant of FP where each agent tracks the frequency of the number of other agents playing each action, rather than these agents' individual actions. We show that in anonymous polymatrix games, agg-FP converges to a Nash equilibrium under the same conditions as classical FP. In essence, by aggregating the agents' actions, we reduce the action space without losing the convergence guarantees. Using simulations, we provide empirical evidence on how this reduction accelerates convergence.
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References · 8
- 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
- 2022Learning in Mean Field Games: A Surveycited by 61
- 2020Fictitious play in zero-sum stochastic gamescited by 26
- 2021Independent Learning in Stochastic Gamescited by 22
- 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Pathcited by 20
- 2013Notions of Anonymity, Fairness and Symmetry for Finite Strategic-Form Gamescited by 2
- 2023Differential Equation Approximations for Population Games using Elementary Probabilitycited by 2
- 2024Generalized Individual Q-learning for Polymatrix Games with Partial Observationscited by 1
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