mlsanityData to 14 Oct 2026

Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games

arXiv 2507.14529 ↗First posted 19 Jul 2025cs.LG math.OCcited by 3

On the map: Offline RL and imitation learning from data → Inverse reinforcement learning

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Abstract (arXiv)

We consider the maximum causal entropy inverse reinforcement learning (IRL) problem for infinite-horizon stationary mean-field games (MFG), in which we model the unknown reward function within a reproducing kernel Hilbert space (RKHS). This allows the inference of rich and potentially nonlinear reward structures directly from expert demonstrations, in contrast to most existing approaches for MFGs that typically restrict the reward to a linear combination of a fixed finite set of basis functions and rely on finite-horizon formulations. We introduce a Lagrangian relaxation that enables us to reformulate the problem as an unconstrained log-likelihood maximization and obtain a solution via a gradient ascent algorithm. To establish the theoretical consistency of the algorithm, we prove the smoothness of the log-likelihood objective through the Fr'echet differentiability of the related soft Bellman operators with respect to the parameters in the RKHS. To illustrate the practical advantages of the RKHS formulation, we validate our framework on a mean-field traffic routing game exhibiting state-dependent preference reversal, where the kernel-based method reduces policy recovery error by over an order of magnitude compared to a linear reward baseline with a comparable parameter count. Furthermore, we extend the framework to the finite-horizon non-stationary setting. We demonstrate that the log-likelihood reformulation is structurally unavailable in this regime and instead develop an alternative gradient descent algorithm on the convex dual via Danskin's theorem, establishing smoothness and convergence guarantees.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 10 of its 31 references that are in the map. First posted on arXiv 19 Jul 2025.

Builds on

10 of 31 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RL12 Jan
  2. 2022A Primer on Maximum Causal Entropy Inverse Reinforcement Learning22 Mar
  3. 2022Individual-Level Inverse Reinforcement Learning for Mean Field Games13 Feb
  4. 2021Adversarial Inverse Reinforcement Learning for Mean Field Games29 Apr

Other references · 6

  1. 2017A unified view of entropy-regularized Markov decision processescited by 182
  2. 2022Learning in Mean Field Games: A Surveycited by 61
  3. 2017Learning Deep Mean Field Games for Modeling Large Population Behaviorcited by 8
  4. 2024Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowdscited by 6
  5. 2024Kernel-Based Function Approximation for Average Reward Reinforcement Learning: An Optimist No-Regret Algorithmcited by 6
  6. 2019Linearly Solvable Mean-Field Traffic Routing Gamescited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2019Generalized Maximum Causal Entropy for Inverse Reinforcement Learning
  2. 2026Fast Rates for Inverse Reinforcement Learning
  3. 2020Revisiting Maximum Entropy Inverse Reinforcement Learning: New Perspectives and Algorithms
  4. 2025Statistical analysis of Inverse Entropy-regularized Reinforcement Learning
  5. 2019Inverse Dynamic Games Based on Maximum Entropy Inverse Reinforcement Learning
  6. 2025Meta-Inverse Reinforcement Learning for Mean Field Games via Probabilistic Context Variables
  7. 2022Weighted Maximum Entropy Inverse Reinforcement Learning
  8. 2024Convergence of a model-free entropy-regularized inverse reinforcement learning algorithm