Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding
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Abstract (arXiv)
We present a novel geometric deep learning method to compute the acoustic scattering properties of geometric objects. Our learning algorithm uses a point cloud representation of objects to compute the scattering properties and integrates them with ray tracing for interactive sound propagation in dynamic scenes. We use discrete Laplacian-based surface encoders and approximate the neighborhood of each point using a shared multi-layer perceptron. We show that our formulation is permutation invariant and present a neural network that computes the scattering function using spherical harmonics. Our approach can handle objects with arbitrary topologies and deforming models, and takes less than 1ms per object on a commodity GPU. We have analyzed the accuracy and perform validation on thousands of unseen 3D objects and highlight the benefits over other point-based geometric deep learning methods. To the best of our knowledge, this is the first real-time learning algorithm that can approximate the acoustic scattering properties of arbitrary objects with high accuracy.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 May 2021.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 1.
2 papers.