Discrete-Time Mean Field Control with Environment States
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Abstract (arXiv)
Multi-agent reinforcement learning methods have shown remarkable potential in solving complex multi-agent problems but mostly lack theoretical guarantees. Recently, mean field control and mean field games have been established as a tractable solution for large-scale multi-agent problems with many agents. In this work, driven by a motivating scheduling problem, we consider a discrete-time mean field control model with common environment states. We rigorously establish approximate optimality as the number of agents grows in the finite agent case and find that a dynamic programming principle holds, resulting in the existence of an optimal stationary policy. As exact solutions are difficult in general due to the resulting continuous action space of the limiting mean field Markov decision process, we apply established deep reinforcement learning methods to solve the associated mean field control problem. The performance of the learned mean field control policy is compared to typical multi-agent reinforcement learning approaches and is found to converge to the mean field performance for sufficiently many agents, verifying the obtained theoretical results and reaching competitive solutions.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 13 of its 32 references that are in the map. First posted on arXiv 30 Apr 2021.
Builds on
13 of 32 references.
References · 13
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 555
- 2018Applications of Deep Reinforcement Learning in Communications and Networking: A Surveycited by 163
- 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
- 2020Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysiscited by 44
- 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 29
- 2019Mean-field Markov decision processes with common noise and open-loop controlscited by 24
- 2018Decentralised Learning in Systems with Many, Many Strategic Agentscited by 19
- 2015Bellman equation and viscosity solutions for mean-field stochastic control problemcited by 10
- 2017Approximate Nash Equilibria in Partially Observed Stochastic Games with Mean-Field Interactionscited by 8
- 2019McKean-Vlasov optimal control: the dynamic programming principlecited by 6
- 2014A Stochastic Maximum Principle for Risk-Sensitive Mean-Field Type Controlcited by 1
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Citing papers per year: 2021: 1; 2022: 3; 2023: 1; 2024: 1; 2025: 0; 2026: 1.
7 papers.
- 2021Learning Graphon Mean Field Games and Approximate Nash Equilibriacited by 28
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
- 2024Unified continuous-time q-learning for mean-field game and mean-field control problemscited by 7
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
- 2022Hypergraphon Mean Field Gamescited by 3
- 2026Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithmscited by 3
- 2022Learning Mean-Field Control for Delayed Information Load Balancing in Large Queuing Systemscited by 2
- 2026Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithms30 Apr 2026
- 2024Unified continuous-time q-learning for mean-field game and mean-field control problems5 Jul 2024
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learning19 Mar 2023
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning8 Sep 2022
- 2022Learning Mean-Field Control for Delayed Information Load Balancing in Large Queuing Systems9 Aug 2022
- 2022Hypergraphon Mean Field Games30 Mar 2022
- 2021Learning Graphon Mean Field Games and Approximate Nash Equilibria29 Nov 2021