Game State Learning via Game Scene Augmentation
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Abstract (arXiv)
Having access to accurate game state information is of utmost importance for any artificial intelligence task including game-playing, testing, player modeling, and procedural content generation. Self-Supervised Learning (SSL) techniques have shown to be capable of inferring accurate game state information from the high-dimensional pixel input of game footage into compressed latent representations. Contrastive Learning is a popular SSL paradigm where the visual understanding of the game's images comes from contrasting dissimilar and similar game states defined by simple image augmentation methods. In this study, we introduce a new game scene augmentation technique -- named GameCLR -- that takes advantage of the game-engine to define and synthesize specific, highly-controlled renderings of different game states, thereby, boosting contrastive learning performance. We test our GameCLR technique on images of the CARLA driving simulator environment and compare it against the popular SimCLR baseline SSL method. Our results suggest that GameCLR can infer the game's state information from game footage more accurately compared to the baseline. Our proposed approach allows us to conduct game artificial intelligence research by directly utilizing screen pixels as input.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 11 of its 13 references that are in the map. First posted on arXiv 4 Jul 2022.
Builds on
11 of 13 references.
References · 11
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,449
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2020A Survey on Contrastive Self-supervised Learningcited by 554
- 2020Hard Negative Mixing for Contrastive Learningcited by 402
- 2020Decoupling Representation Learning from Reinforcement Learningcited by 269
- 2019Unsupervised State Representation Learning in Ataricited by 144
- 2021Solo-learn: A Library of Self-supervised Methods for Visual Representation Learningcited by 116
- 2021Go-Blend behavior and affectcited by 6
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2021Estimates for the Branching Factors of Atari Gamescited by 2
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Citing papers per year: 2023: 1; 2024: 1.
2 papers.