mlsanityData to 7 Oct 2026

Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environment

arXiv 1908.02388 ↗First posted 6 Aug 2019cs.LG stat.MLcited by 17

Not on the map. Why?

Abstract (arXiv)

This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do so by fixing the learning algorithm used and focusing only on the impact of the different exploration bonuses in the agent's performance. We use Rainbow, the state-of-the-art algorithm for value-based agents, and focus on some of the bonuses proposed in the last few years. We consider the impact these algorithms have on performance within the popular game Montezuma's Revenge which has gathered a lot of interest from the exploration community, across the the set of seven games identified by Bellemare et al. (2016) as challenging for exploration, and easier games where exploration is not an issue. We find that, in our setting, recently developed bonuses do not provide significantly improved performance on Montezuma's Revenge or hard exploration games. We also find that existing bonus-based methods may negatively impact performance on games in which exploration is not an issue and may even perform worse than ε-greedy exploration.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Aug 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 6; 2022: 2; 2023: 6; 2024: 2; 2025: 1.

17 papers.

Sort:

By area:

  1. 2021Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learningcited by 157
  2. 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 107
  3. 2023Deep Reinforcement Learning with Plasticity Injectioncited by 71
  4. 2021Hit and Lead Discovery with Explorative RL and Fragment-based Molecule Generationcited by 68
  5. 2023Empirical Design in Reinforcement Learningcited by 54
  6. 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoidscited by 40
  7. 2021Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Explorationcited by 25
  8. 2022Redeeming Intrinsic Rewards via Constrained Optimizationcited by 24
  9. 2023Towards practical reinforcement learning for tokamak magnetic controlcited by 9
  10. 2021Tuning Mixed Input Hyperparameters on the Fly for Efficient Population Based AutoRLcited by 8
  11. 2023Offline Retraining for Online RL: Decoupled Policy Learning to Mitigate Exploration Biascited by 7
  12. 2023MIMEx: Intrinsic Rewards from Masked Input Modelingcited by 6
5 more
  1. 2024Random Latent Exploration for Deep Reinforcement Learningcited by 6
  2. 2022Collaborative Training of Heterogeneous Reinforcement Learning Agents in Environments with Sparse Rewards: What and When to Share?cited by 4
  3. 2023Conditionally Optimistic Exploration for Cooperative Deep Multi-Agent Reinforcement Learningcited by 4
  4. 2024The Cross-environment Hyperparameter Setting Benchmark for Reinforcement Learningcited by 2
  5. 2021Learning on a Budget via Teacher Imitationcited by 1