Provably Efficient Offline-to-Online Value Adaptation with General Function Approximation
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
We study value adaptation in offline-to-online reinforcement learning under general function approximation. Starting from an imperfect offline pretrained Q-function, the learner aims to adapt it to the target environment using only a limited amount of online interaction. We first characterize the difficulty of this setting by establishing a minimax lower bound, showing that even when the pretrained Q-function is close to optimal Q^star, online adaptation can be no more efficient than pure online RL on certain hard instances. On the positive side, under a novel structural condition on the offline-pretrained value functions, we propose O2O-LSVI, an adaptation algorithm with problem-dependent sample complexity that provably improves over pure online RL. Finally, we complement our theory with neural-network experiments that demonstrate the practical effectiveness of the proposed method.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 38 of its 48 references that are in the map. First posted on arXiv 15 Apr 2026.
Builds on
38 of 48 references.
Closest ancestors · 16
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- 2020Conservative Q-Learning for Offline Reinforcement Learning8 Jun
Other references · 22
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- 2024Hybrid Transfer Reinforcement Learning: Provable Sample Efficiency from Shifted-Dynamics Datacited by 8
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