Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling
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Abstract (arXiv)
This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a Nash-Equilibrium (NE) in such games, namely Monte-Carlo Tree Search (MCTS) and Monte-Carlo Counterfactual Regret Minimization (MCCFR). MCTS has been proven to approximate a NE in perfect-information games. We show that the algorithm quickly finds a reasonably strong strategy (but not a NE) in a complex imperfect information game, i.e. Poker. MCCFR on the other hand has theoretical NE convergence guarantees in such a game. We apply MCCFR for the first time in Poker. Based on our experiments, we may conclude that MCTS is a valid approach if one wants to learn reasonably strong strategies fast, whereas MCCFR is the better choice if the quality of the strategy is most important. Our second contribution relates to the observation that a NE is not a best response against players that are not playing a NE. We present Monte-Carlo Restricted Nash Response (MCRNR), a sample-based algorithm for the computation of restricted Nash strategies. These are robust best-response strategies that (1) exploit non-NE opponents more than playing a NE and (2) are not (overly) exploitable by other strategies. We combine the advantages of two state-of-the-art algorithms, i.e. MCCFR and Restricted Nash Response (RNR). MCRNR samples only relevant parts of the game tree. We show that MCRNR learns quicker than standard RNR in smaller games. Also we show in Poker that MCRNR learns robust best-response strategies fast, and that these strategies exploit opponents more than playing a NE does.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jan 2014.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 1; 2024: 1; 2025: 1.
6 papers.
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2024Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Gamescited by 14
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2021Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chesscited by 4
- 2023Local and adaptive mirror descents in extensive-form gamescited by 2
- 2025Best of Both Worlds: Regret Minimization versus Minimax Playcited by 1
- 2025Best of Both Worlds: Regret Minimization versus Minimax Play17 Feb 2025
- 2024Conjectural Online Learning with First-order Beliefs in Asymmetric Information Stochastic Games29 Feb 2024
- 2023Local and adaptive mirror descents in extensive-form games1 Sep 2023
- 2021Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess5 Oct 2021
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall11 Jun 2021
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games8 Mar 2021