Learning to Correlate in Multi-Player General-Sum Sequential Games
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Abstract (arXiv)
In the context of multi-player, general-sum games, there is an increasing interest in solution concepts modeling some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria, and may be reached through learning dynamics in a decentralized fashion. In this paper, we focus on coarse correlated equilibria (CCEs) in sequential games. First, we complete the picture on the complexity of finding social-welfare-maximizing CCEs by showing that the problem is not in Poly-APX unless P = NP. Furthermore, simple arguments show that CFR - working with behavioral strategies - may not converge to a CCE. However, we devise a simple variant (CFR-S) which provably converges to the set of CCEs, but may be empirically inefficient. Thus, we design a variant of the CFR algorithm (called CFR-Jr) which approaches the set of CCEs with a regret bound sub-linear in the size of the game, and is shown to be dramatically faster than CFR-S and the state-of-the-art algorithms to compute CCEs.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). First posted on arXiv 14 Oct 2019.
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Citing papers per year: 2021: 5; 2022: 2; 2023: 1; 2024: 1.
9 papers.
- 2021Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 22
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2021Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approachcited by 6
- 2021Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategiescited by 3
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposabilitycited by 3
- 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approachcited by 2
- 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approach21 Sep 2024
- 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability17 Oct 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers17 Jun 2021
- 2021Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium4 Apr 2021
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games8 Mar 2021
- 2021Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approach1 Mar 2021
- 2021Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategies9 Feb 2021