mlsanityData to 14 Oct 2026

The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domain

arXiv 2010.05654 ↗First posted 12 Oct 2020cs.CVcited by 79

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Abstract (arXiv)

Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and in industrial scenarios. To fill this gap, we introduce MECCANO, the first dataset of egocentric videos to study human-object interactions in industrial-like settings. MECCANO has been acquired by 20 participants who were asked to build a motorbike model, for which they had to interact with tiny objects and tools. The dataset has been explicitly labeled for the task of recognizing human-object interactions from an egocentric perspective. Specifically, each interaction has been labeled both temporally (with action segments) and spatially (with active object bounding boxes). With the proposed dataset, we investigate four different tasks including 1) action recognition, 2) active object detection, 3) active object recognition and 4) egocentric human-object interaction detection, which is a revisited version of the standard human-object interaction detection task. Baseline results show that the MECCANO dataset is a challenging benchmark to study egocentric human-object interactions in industrial-like scenarios. We publicy release the dataset at https://iplab.dmi.unict.it/MECCANO.

Key facts. Cited by 79 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Oct 2020.

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Citing papers per year: 2021: 5; 2022: 12; 2023: 20; 2024: 13; 2025: 20; 2026: 9.

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  1. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  2. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  3. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 287
  4. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  5. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 166
  6. 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 140
  7. 2025HD-EPIC: A Highly-Detailed Egocentric Video Datasetcited by 104
  8. 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 95
  9. 2025EgoLife: Towards Egocentric Life Assistantcited by 91
  10. 2022Temporal Action Segmentation: An Analysis of Modern Techniquescited by 85
  11. 2023An Outlook into the Future of Egocentric Visioncited by 84
  12. 2022My View is the Best View: Procedure Learning from Egocentric Videoscited by 81
38 more
  1. 2023CaptainCook4D: A Dataset for Understanding Errors in Procedural Activitiescited by 51
  2. 2023IndustReal: A Dataset for Procedure Step Recognition Handling Execution Errors in Egocentric Videos in an Industrial-Like Settingcited by 48
  3. 2023EgoObjects: A Large-Scale Egocentric Dataset for Fine-Grained Object Understandingcited by 40
  4. 2024PREGO: online mistake detection in PRocedural EGOcentric videoscited by 39
  5. 2021Predicting the Future from First Person (Egocentric) Vision: A Surveycited by 36
  6. 2022MECCANO: A Multimodal Egocentric Dataset for Humans Behavior Understanding in the Industrial-like Domaincited by 36
  7. 2024EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understandingcited by 36
  8. 2022Bongard-HOI: Benchmarking Few-Shot Visual Reasoning for Human-Object Interactionscited by 34
  9. 2022Egocentric Prediction of Action Target in 3Dcited by 31
  10. 2022Visual Object Tracking in First Person Visioncited by 25
  11. 2025EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMscited by 23
  12. 2021Is First Person Vision Challenging for Object Tracking?cited by 21
  13. 2025EOC-Bench: Can MLLMs Identify, Recall, and Forecast Objects in an Egocentric World?cited by 21
  14. 2025Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understandingcited by 19
  15. 2023HA-ViD: A Human Assembly Video Dataset for Comprehensive Assembly Knowledge Understandingcited by 18
  16. 2023Every Mistake Counts in Assemblycited by 18
  17. 2023Leveraging Next-Active Objects for Context-Aware Anticipation in Egocentric Videoscited by 16
  18. 2023A Large-scale Study of Spatiotemporal Representation Learning with a New Benchmark on Action Recognitioncited by 14
  19. 2023ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understandingcited by 14
  20. 2023Exploiting Multimodal Synthetic Data for Egocentric Human-Object Interaction Detection in an Industrial Scenariocited by 14
  21. 2024AFF-ttention! Affordances and Attention models for Short-Term Object Interaction Anticipationcited by 14
  22. 2021Sequential Voting with Relational Box Fields for Active Object Detectioncited by 13
  23. 2023STEPs: Self-Supervised Key Step Extraction and Localization from Unlabeled Procedural Videoscited by 13
  24. 2024FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical Annotationcited by 12
  25. 2022Egocentric Human-Object Interaction Detection Exploiting Synthetic Datacited by 11
  26. 2023ENIGMA-51: Towards a Fine-Grained Understanding of Human-Object Interactions in Industrial Scenarioscited by 11
  27. 2023Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional Videoscited by 11
  28. 2023Are Synthetic Data Useful for Egocentric Hand-Object Interaction Detection?cited by 10
  29. 2024TI-PREGO: Chain of Thought and In-Context Learning for Online Mistake Detection in PRocedural EGOcentric Videoscited by 10
  30. 2024Human Action Anticipation: A Surveycited by 9
  31. 2024GPT4Ego: Unleashing the Potential of Pre-trained Models for Zero-Shot Egocentric Action Recognitioncited by 8
  32. 2025EgoMe: A New Dataset and Challenge for Following Me via Egocentric View in Real Worldcited by 8
  33. 20243D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approachcited by 7
  34. 2022Background Mixup Data Augmentation for Hand and Object-in-Contact Detectioncited by 6
  35. 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Taskscited by 6
  36. 2024Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videoscited by 5
  37. 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
  38. 2024HANDI: Hand-Centric Text-and-Image Conditioned Video Generationcited by 5

50 most cited of 79 All 79 (JSON)