OPEn: An Open-ended Physics Environment for Learning Without a Task
Not on the map. Why?
Abstract (arXiv)
Humans have mental models that allow them to plan, experiment, and reason in the physical world. How should an intelligent agent go about learning such models? In this paper, we will study if models of the world learned in an open-ended physics environment, without any specific tasks, can be reused for downstream physics reasoning tasks. To this end, we build a benchmark Open-ended Physics ENvironment (OPEn) and also design several tasks to test learning representations in this environment explicitly. This setting reflects the conditions in which real agents (i.e. rolling robots) find themselves, where they may be placed in a new kind of environment and must adapt without any teacher to tell them how this environment works. This setting is challenging because it requires solving an exploration problem in addition to a model building and representation learning problem. We test several existing RL-based exploration methods on this benchmark and find that an agent using unsupervised contrastive learning for representation learning, and impact-driven learning for exploration, achieved the best results. However, all models still fall short in sample efficiency when transferring to the downstream tasks. We expect that OPEn will encourage the development of novel rolling robot agents that can build reusable mental models of the world that facilitate many tasks.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 13 Oct 2021.
Builds on
37 of 50 references.
References · 37
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2014ImageNet Large Scale Visual Recognition Challengecited by 8,498
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
- 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,897
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2018Exploration by Random Network Distillationcited by 993
- 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
- 2019Solving Rubik's Cube with a Robot Handcited by 734
- 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 585
- 2019Model-Based Reinforcement Learning for Ataricited by 502
- 2019CLEVRER: CoLlision Events for Video REpresentation and Reasoningcited by 484
25 more
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
- 2020Reinforcement Learning with Augmented Datacited by 468
- 2020Planning to Explore via Self-Supervised World Modelscited by 368
- 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
- 2017Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuningcited by 297
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
- 2014Robots that can adapt like animalscited by 204
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 172
- 2016Learning to Poke by Poking: Experiential Learning of Intuitive Physicscited by 154
- 2019PHYRE: A New Benchmark for Physical Reasoningcited by 137
- 2019CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoningcited by 137
- 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
- 2021PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physicscited by 103
- 2019CoPhy: Counterfactual Learning of Physical Dynamicscited by 81
- 2018IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoningcited by 73
- 2017Recurrent Environment Simulatorscited by 68
- 2021Grounding Physical Concepts of Objects and Events Through Dynamic Visual Reasoningcited by 68
- 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 65
- 2019Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agentscited by 44
- 2020Use the Force, Luke! Learning to Predict Physical Forces by Simulating Effectscited by 40
- 2018Learning to Play with Intrinsically-Motivated Self-Aware Agentscited by 35
- 2019The Animal-AI Environment: Training and Testing Animal-Like Artificial Cognitioncited by 16
- 2016A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Gamescited by 9
- 2019Neural Re-Simulation for Generating Bounces in Single Imagescited by 3
Built on by
Citing papers per year: 2022: 1; 2023: 3.
4 papers.
- 2023Benchmarks for Automated Commonsense Reasoning: A Surveycited by 40
- 2023Benchmarks for Physical Reasoning AIcited by 8
- 2022Augmentative Topology Agents For Open-Ended Learningcited by 3
- 2023The Animal-AI Environment: A Virtual Laboratory For Comparative Cognition and Artificial Intelligence Researchcited by 2
- 2023The Animal-AI Environment: A Virtual Laboratory For Comparative Cognition and Artificial Intelligence Research18 Dec 2023
- 2023Benchmarks for Physical Reasoning AI17 Dec 2023
- 2023Benchmarks for Automated Commonsense Reasoning: A Survey9 Feb 2023
- 2022Augmentative Topology Agents For Open-Ended Learning20 Oct 2022