Scaling Opponent Shaping to High Dimensional Games
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Abstract (arXiv)
In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of co-players and empirically lead to improved individual and collective outcomes. However, OS methods have only been evaluated in low-dimensional environments due to the challenges associated with estimating higher-order derivatives or scaling model-free meta-learning. Alternative methods that scale to more complex settings either converge to undesirable solutions or rely on unrealistic assumptions about the environment or co-players. In this paper, we successfully scale an OS-based approach to general-sum games with temporally-extended actions and long-time horizons for the first time. After analysing the representations of the meta-state and history used by previous algorithms, we propose a simplified version called Shaper. We show empirically that Shaper leads to improved individual and collective outcomes in a range of challenging settings from literature. We further formalize a technique previously implicit in the literature, and analyse its contribution to opponent shaping. We show empirically that this technique is helpful for the functioning of prior methods in certain environments. Lastly, we show that previous environments, such as the CoinGame, are inadequate for analysing temporally-extended general-sum interactions.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 20 of its 47 references that are in the map. First posted on arXiv 19 Dec 2023.
Builds on
20 of 47 references.
References · 20
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8 more
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Built on by
Citing papers per year: 2024: 7; 2025: 3; 2026: 2.
12 papers.
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- 2024Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agentscited by 3
- 2025Opponent Shaping in LLM Agentscited by 2
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- 2025K-Level Policy Gradients for Multi-Agent Reinforcement Learningcited by 1
- 2026Multi-agent cooperation through in-context co-player inferencecited by 1
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- 2026RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments24 Jun 2026
- 2026Multi-agent cooperation through in-context co-player inference18 Feb 2026
- 2025Robust and Diverse Multi-Agent Learning via Rational Policy Gradient12 Nov 2025
- 2025Opponent Shaping in LLM Agents9 Oct 2025
- 2025K-Level Policy Gradients for Multi-Agent Reinforcement Learning15 Sep 2025
- 2024Multi-agent cooperation through learning-aware policy gradients24 Oct 2024
- 2024Environment Complexity and Nash Equilibria in a Sequential Social Dilemma4 Aug 2024
- 2024Mixture of Experts in a Mixture of RL settings26 Jun 2024
- 2024Advantage Alignment Algorithms20 Jun 2024
- 2024EvIL: Evolution Strategies for Generalisable Imitation Learning15 Jun 2024
- 2024Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents3 Jun 2024
- 2024Normative Modules: A Generative Agent Architecture for Learning Norms that Supports Multi-Agent Cooperation29 May 2024