On-the-fly Strategy Adaptation for ad-hoc Agent Coordination
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Abstract (arXiv)
Training agents in cooperative settings offers the promise of AI agents able to interact effectively with humans (and other agents) in the real world. Multi-agent reinforcement learning (MARL) has the potential to achieve this goal, demonstrating success in a series of challenging problems. However, whilst these advances are significant, the vast majority of focus has been on the self-play paradigm. This often results in a coordination problem, caused by agents learning to make use of arbitrary conventions when playing with themselves. This means that even the strongest self-play agents may have very low cross-play with other agents, including other initializations of the same algorithm. In this paper we propose to solve this problem by adapting agent strategies on the fly, using a posterior belief over the other agents' strategy. Concretely, we consider the problem of selecting a strategy from a finite set of previously trained agents, to play with an unknown partner. We propose an extension of the classic statistical technique, Gibbs sampling, to update beliefs about other agents and obtain close to optimal ad-hoc performance. Despite its simplicity, our method is able to achieve strong cross-play with unseen partners in the challenging card game of Hanabi, achieving successful ad-hoc coordination without knowledge of the partner's strategy a priori.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 33 of its 70 references that are in the map. First posted on arXiv 8 Mar 2022.
Builds on
33 of 70 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2023: 4; 2024: 1; 2025: 1; 2026: 1.
7 papers.
- 2023Towards Few-shot Coordination: Revisiting Ad-hoc Teamplay Challenge In the Game of Hanabicited by 10
- 2023Who Needs to Know? Minimal Knowledge for Optimal Coordinationcited by 5
- 2023Knowledge-based Reasoning and Learning under Partial Observability in Ad Hoc Teamworkcited by 2
- 2025Zero-Shot Coordination in Ad Hoc Teams with Generalized Policy Improvement and Difference Rewardscited by 1
- 2023On Quantified Observability Analysis in Multiagent Systemscited by 0
- 2024On the Complexity of Learning to Cooperate with Populations of Socially Rational Agentscited by 0
- 2026Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapingscited by 0
- 2026Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings28 Apr 2026
- 2025Zero-Shot Coordination in Ad Hoc Teams with Generalized Policy Improvement and Difference Rewards17 Oct 2025
- 2024On the Complexity of Learning to Cooperate with Populations of Socially Rational Agents29 Jun 2024
- 2023On Quantified Observability Analysis in Multiagent Systems4 Oct 2023
- 2023Towards Few-shot Coordination: Revisiting Ad-hoc Teamplay Challenge In the Game of Hanabi20 Aug 2023
- 2023Who Needs to Know? Minimal Knowledge for Optimal Coordination15 Jun 2023
- 2023Knowledge-based Reasoning and Learning under Partial Observability in Ad Hoc Teamwork1 Jun 2023