mlsanityData to 7 Oct 2026

Conditional Imitation Learning for Multi-Agent Games

arXiv 2201.01448 ↗First posted 5 Jan 2022cs.LG cs.MAcited by 13

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents to adjust their strategy based on the strategies of those around them. In this work, we study the problem of conditional multi-agent imitation learning, where we have access to joint trajectory demonstrations at training time, and we must interact with and adapt to new partners at test time. This setting is challenging because we must infer a new partner's strategy and adapt our policy to that strategy, all without knowledge of the environment reward or dynamics. We formalize this problem of conditional multi-agent imitation learning, and propose a novel approach to address the difficulties of scalability and data scarcity. Our key insight is that variations across partners in multi-agent games are often highly structured, and can be represented via a low-rank subspace. Leveraging tools from tensor decomposition, our model learns a low-rank subspace over ego and partner agent strategies, then infers and adapts to a new partner strategy by interpolating in the subspace. We experiments with a mix of collaborative tasks, including bandits, particle, and Hanabi environments. Additionally, we test our conditional policies against real human partners in a user study on the Overcooked game. Our model adapts better to new partners compared to baselines, and robustly handles diverse settings ranging from discrete/continuous actions and static/online evaluation with AI/human partners.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 36 of its 63 references that are in the map. First posted on arXiv 5 Jan 2022.

Builds on

36 of 63 references.

Closest ancestors · 1

Same direction, newest first

  1. 2018Multi-Agent Generative Adversarial Imitation Learning26 Jul

Other references · 35

  1. 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,861
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  3. 2017Visualizing the Loss Landscape of Neural Netscited by 1,126
  4. 2017Neural Collaborative Filteringcited by 1,108
  5. 2018On First-Order Meta-Learning Algorithmscited by 1,003
  6. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  7. 2018Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networkscited by 687
  8. 2017End-to-end Driving via Conditional Imitation Learningcited by 479
  9. 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
  10. 2017One-Shot Visual Imitation Learning via Meta-Learningcited by 225
  11. 2017Learning with Opponent-Learning Awarenesscited by 218
  12. 2018Gradient Descent Happens in a Tiny Subspacecited by 208
23 more
  1. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
  2. 2016Learning Modular Neural Network Policies for Multi-Task and Multi-Robot Transfercited by 124
  3. 2017A Survey of Learning in Multiagent Environments: Dealing with Non-Stationaritycited by 93
  4. 2020Learning Latent Representations to Influence Multi-Agent Interactioncited by 92
  5. 2018Hierarchical Imitation and Reinforcement Learningcited by 88
  6. 2017Coordinated Multi-Agent Imitation Learningcited by 70
  7. 2018Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 67
  8. 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
  9. 2021TT-Rec: Tensor Train Compression for Deep Learning Recommendation Modelscited by 58
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  11. 2015Shared Autonomy via Hindsight Optimizationcited by 46
  12. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  13. 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 37
  14. 2014Efficient Model Learning for Human-Robot Collaborative Taskscited by 35
  15. 2020Shared Autonomy with Learned Latent Actionscited by 34
  16. 2018Trust-Aware Decision Making for Human-Robot Collaboration: Model Learning and Planningcited by 32
  17. 2020Too many cooks: Bayesian inference for coordinating multi-agent collaborationcited by 29
  18. 2021On the Critical Role of Conventions in Adaptive Human-AI Collaborationcited by 26
  19. 2019Harnessing Structures for Value-Based Planning and Reinforcement Learningcited by 24
  20. 2021Influencing Towards Stable Multi-Agent Interactionscited by 24
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  22. 2019Interpretable and Personalized Apprenticeship Scheduling: Learning Interpretable Scheduling Policies from Heterogeneous User Demonstrationscited by 14
  23. 2016High-Dimensional Stochastic Optimal Control using Continuous Tensor Decompositionscited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 2; 2024: 5; 2025: 3; 2026: 2.

13 papers.

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  1. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  2. 2023Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning
  3. 2019Hybrid Reinforcement Learning with Expert State Sequences
  4. 2022A Ranking Game for Imitation Learning
  5. 2025Structured Imitation Learning of Interactive Policies through Inverse Games
  6. 2024Learning Strategy Representation for Imitation Learning in Multi-Agent Games
  7. 2026Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations
  8. 2026Multi-agent imitation learning with function approximation: Linear Markov games and beyond