Conditional Imitation Learning for Multi-Agent Games
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents to adjust their strategy based on the strategies of those around them. In this work, we study the problem of conditional multi-agent imitation learning, where we have access to joint trajectory demonstrations at training time, and we must interact with and adapt to new partners at test time. This setting is challenging because we must infer a new partner's strategy and adapt our policy to that strategy, all without knowledge of the environment reward or dynamics. We formalize this problem of conditional multi-agent imitation learning, and propose a novel approach to address the difficulties of scalability and data scarcity. Our key insight is that variations across partners in multi-agent games are often highly structured, and can be represented via a low-rank subspace. Leveraging tools from tensor decomposition, our model learns a low-rank subspace over ego and partner agent strategies, then infers and adapts to a new partner strategy by interpolating in the subspace. We experiments with a mix of collaborative tasks, including bandits, particle, and Hanabi environments. Additionally, we test our conditional policies against real human partners in a user study on the Overcooked game. Our model adapts better to new partners compared to baselines, and robustly handles diverse settings ranging from discrete/continuous actions and static/online evaluation with AI/human partners.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 36 of its 63 references that are in the map. First posted on arXiv 5 Jan 2022.
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36 of 63 references.
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Other references · 35
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- 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
- 2017One-Shot Visual Imitation Learning via Meta-Learningcited by 225
- 2017Learning with Opponent-Learning Awarenesscited by 218
- 2018Gradient Descent Happens in a Tiny Subspacecited by 208
23 more
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
- 2016Learning Modular Neural Network Policies for Multi-Task and Multi-Robot Transfercited by 124
- 2017A Survey of Learning in Multiagent Environments: Dealing with Non-Stationaritycited by 93
- 2020Learning Latent Representations to Influence Multi-Agent Interactioncited by 92
- 2018Hierarchical Imitation and Reinforcement Learningcited by 88
- 2017Coordinated Multi-Agent Imitation Learningcited by 70
- 2018Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 67
- 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
- 2021TT-Rec: Tensor Train Compression for Deep Learning Recommendation Modelscited by 58
- 2019Simplified Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 47
- 2015Shared Autonomy via Hindsight Optimizationcited by 46
- 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
- 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 37
- 2014Efficient Model Learning for Human-Robot Collaborative Taskscited by 35
- 2020Shared Autonomy with Learned Latent Actionscited by 34
- 2018Trust-Aware Decision Making for Human-Robot Collaboration: Model Learning and Planningcited by 32
- 2020Too many cooks: Bayesian inference for coordinating multi-agent collaborationcited by 29
- 2021On the Critical Role of Conventions in Adaptive Human-AI Collaborationcited by 26
- 2019Harnessing Structures for Value-Based Planning and Reinforcement Learningcited by 24
- 2021Influencing Towards Stable Multi-Agent Interactionscited by 24
- 2019Deep Local Trajectory Replanning and Control for Robot Navigationcited by 15
- 2019Interpretable and Personalized Apprenticeship Scheduling: Learning Interpretable Scheduling Policies from Heterogeneous User Demonstrationscited by 14
- 2016High-Dimensional Stochastic Optimal Control using Continuous Tensor Decompositionscited by 13
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Citing papers per year: 2022: 1; 2023: 2; 2024: 5; 2025: 3; 2026: 2.
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- 2024MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scalecited by 17
- 2024A Survey of Imitation Learning Methods, Environments and Metricscited by 16
- 2023Diverse Conventions for Human-AI Collaborationcited by 14
- 2024Diffusion Imitation from Observationcited by 12
- 2022Learning Latent Representations to Co-Adapt to Humanscited by 5
- 2025Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuningcited by 5
- 2023Mixture of personality improved Spiking actor network for efficient multi-agent cooperationcited by 4
- 2024Select to Perfect: Imitating desired behavior from large multi-agent datacited by 4
- 2025Adaptively Coordinating with Novel Partners via Learned Latent Strategiescited by 3
- 2024Human-like Bots for Tactical Shooters Using Compute-Efficient Sensorscited by 1
- 2025Pok'eAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon Redcited by 1
- 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learningcited by 0
1 more
- 2026MARL-GPT: Foundation Model for Multi-Agent Reinforcement Learning7 Apr 2026
- 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning24 Feb 2026
- 2025Adaptively Coordinating with Novel Partners via Learned Latent Strategies16 Nov 2025
- 2025Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning30 Jun 2025
- 2025Pok'eAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon Red30 Jun 2025
- 2024Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors30 Dec 2024
- 2024Diffusion Imitation from Observation7 Oct 2024
- 2024MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale29 Aug 2024
- 2024Select to Perfect: Imitating desired behavior from large multi-agent data6 May 2024
- 2024A Survey of Imitation Learning Methods, Environments and Metrics30 Apr 2024
- 2023Diverse Conventions for Human-AI Collaboration24 Oct 2023
- 2023Mixture of personality improved Spiking actor network for efficient multi-agent cooperation10 May 2023
1 more
- 2022Learning Latent Representations to Co-Adapt to Humans19 Dec 2022
- 2024Diffusion Imitation from Observationcited by 12
- 2024Diffusion Imitation from Observation7 Oct 2024
- 2023Diverse Conventions for Human-AI Collaborationcited by 14
- 2022Learning Latent Representations to Co-Adapt to Humanscited by 5
- 2025Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuningcited by 5
- 2023Mixture of personality improved Spiking actor network for efficient multi-agent cooperationcited by 4
- 2024Select to Perfect: Imitating desired behavior from large multi-agent datacited by 4
- 2025Adaptively Coordinating with Novel Partners via Learned Latent Strategiescited by 3
- 2024Human-like Bots for Tactical Shooters Using Compute-Efficient Sensorscited by 1
- 2025Adaptively Coordinating with Novel Partners via Learned Latent Strategies16 Nov 2025
- 2025Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning30 Jun 2025
- 2024Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors30 Dec 2024
- 2024Select to Perfect: Imitating desired behavior from large multi-agent data6 May 2024
- 2023Diverse Conventions for Human-AI Collaboration24 Oct 2023
- 2023Mixture of personality improved Spiking actor network for efficient multi-agent cooperation10 May 2023
- 2022Learning Latent Representations to Co-Adapt to Humans19 Dec 2022
Similar, not cited
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- 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
- 2023Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning
- 2019Hybrid Reinforcement Learning with Expert State Sequences
- 2022A Ranking Game for Imitation Learning
- 2025Structured Imitation Learning of Interactive Policies through Inverse Games
- 2024Learning Strategy Representation for Imitation Learning in Multi-Agent Games
- 2026Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations
- 2026Multi-agent imitation learning with function approximation: Linear Markov games and beyond