Controllable Video Generation through Global and Local Motion Dynamics
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Abstract (arXiv)
We present GLASS, a method for Global and Local Action-driven Sequence Synthesis. GLASS is a generative model that is trained on video sequences in an unsupervised manner and that can animate an input image at test time. The method learns to segment frames into foreground-background layers and to generate transitions of the foregrounds over time through a global and local action representation. Global actions are explicitly related to 2D shifts, while local actions are instead related to (both geometric and photometric) local deformations. GLASS uses a recurrent neural network to transition between frames and is trained through a reconstruction loss. We also introduce W-Sprites (Walking Sprites), a novel synthetic dataset with a predefined action space. We evaluate our method on both W-Sprites and real datasets, and find that GLASS is able to generate realistic video sequences from a single input image and to successfully learn a more advanced action space than in prior work.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 39 of its 50 references that are in the map. First posted on arXiv 13 Apr 2022.
Builds on
39 of 50 references.
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27 more
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Citing papers per year: 2023: 4; 2024: 2.
6 papers.
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generationcited by 7
- 2024Fake Artificial Intelligence Generated Contents (FAIGC): A Survey of Theories, Detection Methods, and Opportunitiescited by 7
- 2023Animating Street Viewcited by 3
- 2024CAGE: Unsupervised Visual Composition and Animation for Controllable Video Generationcited by 2
- 2024Fake Artificial Intelligence Generated Contents (FAIGC): A Survey of Theories, Detection Methods, and Opportunities25 Apr 2024
- 2024CAGE: Unsupervised Visual Composition and Animation for Controllable Video Generation21 Mar 2024
- 2023Animating Street View12 Oct 2023
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generation6 Jun 2023
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models23 Mar 2023